QQuix Posted May 5, 2020 Posted May 5, 2020 I did pretty much what you said in the previous post: when the player is inside, change the weather to a similar one with no rain. In this particular proof of concept video, the inside/outside decision was hardcoded, but it could be an Xmarker distance as you said.Since it would be funny to go inside and not see the rain outside, I added some waterfall messes to the rim of the shack.
Recommended Posts