ggsimmonds Posted January 7, 2018 Share Posted January 7, 2018 I am trying to do something similar to "followers can live anywhere" but instead of having any follower assigned to any location, I am wanting to assign specific followers to specific locations. I've been working on the follower for 3 days but cannot get it to work, and all tutorials I've found when searching do one of two things: how to create a follower, or how to create a normal adventure quest. Specifically here is what I am trying to do:Got a custom female follower living in Jorvaskr. She is Kodlak's daughter. After he dies, the player takes her in. I've downloaded the player home Leaf Rest. I want to move her there and assign her own packages for that location. I'm using sassy teen girls as the source. It should unfold like:1. Kodlak dies (easy, set condition to relevant quest being completed)2. Approach NPC and say "Kodlak wanted me to take you in"3. NPC responds, and at that point the alias packages take over. I've created the quest, alias for the npc with the packages, and the dialogue. I've got two stages. First stage is normal predialogue. Second stage would be after telling her to go to leaf rest. I've got a script attached to set stage on that response, but as of now that does nothing. My problem is the scripting; I've no idea what to do there. Similar mods like MHIYH use a script that assigns a new marker to the alias, but that is not what I am wanting to do. The packages I've created all point to specific references, so a marker is not needed. I'm wanting to do something similar for multiple companions, so that they have individual and unique behaviors. Can someone please help or direct me to a tutorial that covers this type of thing? Link to comment Share on other sites More sharing options...
TheWormpie Posted January 8, 2018 Share Posted January 8, 2018 Sounds like what you've already done is generally right. You must have overseen something. Your topic's script should read "GetOwningQuest().SetStage(myStage)" where myStage is the post-dialogue stage of course. Then have your alias' packages be conditioned so that they only run after myStage has been set. Also make sure that the package that makes your NPC stay at Jorvaskr is either placed in the actor's base package tab or that it's conditioned to never run when myStage has been set. If you want to be sure that the packages run immediately, then add "akSpeaker.EvaluatePackage()" to your topic script. Link to comment Share on other sites More sharing options...
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