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[LE] did i ruin it?


PanPi

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When you look at your esp in TesVEdit go into activators and you should see the weaponrackmid; highlight it and press delete. Make sure your in your esp when you do this!

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I'm not really sure what you mean here PanPi.

 

After you edited the game master file in CK, you can only save the newly edited version of it onto a new .esp file.

 

Everything else from the original game Master file should be safe, as long as you deactivate/delete your new .esp that you saved it as, everything should return to normal.

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When you look at your esp in TesVEdit go into activators and you should see the weaponrackmid; highlight it and press delete. Make sure your in your esp when you do this!

 

I'm not really sure what you mean here PanPi.

 

After you edited the game master file in CK, you can only save the newly edited version of it onto a new .esp file.

 

Everything else from the original game Master file should be safe, as long as you deactivate/delete your new .esp that you saved it as, everything should return to normal.

 

 

@agerweb. thx alot ill look into it asap.

 

@0Theara i figured so but the mod is too big to import all the other changes it makes to another plugin. this would be beyond ballbreaking.

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