PanPi Posted January 7, 2018 Share Posted January 7, 2018 i removed all weaponrackmid from the vanilla game and safed it on my mods plugin. can i undelete those or remove that record anyhow?. :( regards panpi Link to comment Share on other sites More sharing options...
agerweb Posted January 7, 2018 Share Posted January 7, 2018 You will have to use TESVEdit to remove the reference to weaponrackmid in your mod. Link to comment Share on other sites More sharing options...
PanPi Posted January 7, 2018 Author Share Posted January 7, 2018 so its not hopeless!!. i have little experience with tes5edit besides cleaning from identical thingys but ill have a look into it. if you have any additional info on it id be forever grateful. panpi Link to comment Share on other sites More sharing options...
agerweb Posted January 7, 2018 Share Posted January 7, 2018 When you look at your esp in TesVEdit go into activators and you should see the weaponrackmid; highlight it and press delete. Make sure your in your esp when you do this! Link to comment Share on other sites More sharing options...
0Theara Posted January 7, 2018 Share Posted January 7, 2018 I'm not really sure what you mean here PanPi. After you edited the game master file in CK, you can only save the newly edited version of it onto a new .esp file. Everything else from the original game Master file should be safe, as long as you deactivate/delete your new .esp that you saved it as, everything should return to normal. Link to comment Share on other sites More sharing options...
PanPi Posted January 7, 2018 Author Share Posted January 7, 2018 When you look at your esp in TesVEdit go into activators and you should see the weaponrackmid; highlight it and press delete. Make sure your in your esp when you do this! I'm not really sure what you mean here PanPi. After you edited the game master file in CK, you can only save the newly edited version of it onto a new .esp file. Everything else from the original game Master file should be safe, as long as you deactivate/delete your new .esp that you saved it as, everything should return to normal. @agerweb. thx alot ill look into it asap. @0Theara i figured so but the mod is too big to import all the other changes it makes to another plugin. this would be beyond ballbreaking. Link to comment Share on other sites More sharing options...
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