TitaniumTotem Posted March 25, 2012 Share Posted March 25, 2012 Good Day, What I'm interested in is a light armor suit that can provide various enhancements by converting radiation to energy to power these enhancements. (Something like the Chinese Stealth Suit?) - The suit itself would have an average weight for full light armor suit with helmet. As is, without power (no radiation available) it would provide only light protection. It would provide complete protection from all radiation, both environmental and consumed, as the suit absorbs radiation from all sources. - The suit would absorb and store radiation which is converted to energy to power various suit enhancements (base level and advanced). - Base level enhancements would include increased strength, increased endurance, increased dexterity, increased perception, increased speed, increased VATS performance, increased armor protection (normal background environmental radiation levels should be sufficient to power these continuously). The HUD would show radiation absorption rate, how much stored energy is available and that basic services are active. - The suit would also store excess energy absorbed beyond base level needs (unlimited or set a maximum stored top limit?) - Advanced services, which are powered from the stored energy, would include enhancements such as night/thermal imaging, stealth field, turbo speed, rebreather, energy field (armor) protection, healing/regeneration. Each enhancement would have it's own rate of energy use with duration/effects only being limited by the amount of stored energy available; the more stored energy the longer the enhancement or greater it's effects (restore player health from a full charge?). - Advanced services would be activated via a PipBoy Menu. Activated services would show up on the HUD with a countdown time remaining indicator (in the case of healing an increasing scale of percentage of full health restored). Sounds simple enough? Any ideas on how this could be accomplished would be greatly appreciated. Link to comment Share on other sites More sharing options...
ADD33r Posted April 8, 2012 Share Posted April 8, 2012 Add-on idea: When you get to near critical levels of RAD the suit will overdrive and boost your strength and perception and give a rampage effect. Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted April 9, 2012 Share Posted April 9, 2012 I've actually messed around with Radiaton -> stats conversions quite a lot for my Vault 105 mod. Made an implant which lets you convert Rads to Health, draining the rads as long as your health is less than 100% while converting it at a more or less 1:1 ratio. makes you nigh invulnerable in high-rad areas, but if you run out of stuff to hurt you, you'll probably die quickly of rad poisoning.Means that irradiated food and water are actually more useful than normal since you get the added bonus of the radiation/healing. So yah, codewise, it's not too hard, just a pain to tune to something balanced and useful :P took me most of a couple hours to fully implement, my Char uses it all the time now. it's fantastic for use on Lonesome Road. Nuclear blasts? they're healing fields XD Anyway, since obviously my telling you about it doesn't help at all, if you want to see my code, PM me and I'll happily share as long as you credit me for a reference Ruadhan Link to comment Share on other sites More sharing options...
Recommended Posts