Reg0lith Posted January 7, 2018 Share Posted January 7, 2018 (edited) Hey guys. I'm the person who made the Improved Chinese Assault Rifle mod for New Vegas.The mod by itself works, but I've run into some issues with trying to build upon it. I have experimented with weapon modifications, mainly extended mags. I've got the model and default textures working (no new texture for extended mag yet, need help with that as well)However, during the reloading animation, the magazine is not pulled from the gun like in the default animation. I'm not sure if I did something wrong in blender or what.Also, I can't really figure out how to go about making a texture for the new magazine.EDIT: The texture problem is fixed. However, the magazine still doesn't leave the gun when reloading.I would also like to know how to make it so my weapon shows up on various NPCs like fiends, raiders, etc, as well as the mods showing up in different shops like the Gun Runners' shop. Edited January 7, 2018 by Reg0lith Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 7, 2018 Share Posted January 7, 2018 Never done animations but textures are pretty simple. I'm not really sure what you don't understand about making them, though. What step are you stuck on with the textures, I suppose would be the question I need you to answer. Link to comment Share on other sites More sharing options...
Reg0lith Posted January 7, 2018 Author Share Posted January 7, 2018 (edited) Wow, I actually figured both things out in blender. My problem was I was editing a static model of the assault rifle. Both the texture issue and the magazine issue are fixed.EDIT: Woops, only my texture problem is fixed, sorta. They are looking kind of low-res. Edited January 7, 2018 by Reg0lith Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 8, 2018 Share Posted January 8, 2018 Are you saying your only problem now is you don't really like the textures?You can try this: Or it's possible you can redo them and get more detail into them at their current resolution. I would probably stick to 1K, and the most I would do is 2K, regardless of hardware, because of this game's engine. You can do 4K if you have just the right hardware but it puts a serious strain on the engine and should be optional if you distribute the mod. Link to comment Share on other sites More sharing options...
Reg0lith Posted January 8, 2018 Author Share Posted January 8, 2018 Nah, I figured it out. I forgot to apply the hi-res textures in the geck.My only problems now are fixing the reload animation and getting the weapon to appear on npcs and in shops. Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 8, 2018 Share Posted January 8, 2018 Great. Never done animations or distributed items throughout the game, but I do know that the latter is very easy, so you probably won't have any trouble. My only insight into the animation is a bit of a shot in the dark, but check into Anim Objects. Link to comment Share on other sites More sharing options...
Reg0lith Posted January 8, 2018 Author Share Posted January 8, 2018 I managed to fix the reloading animation. It was set to "Reload animation A" when it should have been "Reload Animation E" under the mods tab. Now to figure out how to distribute the items. Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 8, 2018 Share Posted January 8, 2018 There you go. I've run across tutorials on that many times, and you seem to be good at working these things out, so I don't think you'll have any trouble, but of course, help is here if you do. Link to comment Share on other sites More sharing options...
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