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Strange bug - broken enemy combat behavior


LtZKilla

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Not sure how properly to explain this, other than that when I am fighting hostile enemies, they will attack as normal for a while, then suddenly stop attacking and just stare at me, sometimes running towards me but never actually firing/swinging. At one point I heard an enemy that was doing it say "guess it was nothing after all", which makes me think the AI suddenly lost track of me, or something like that.

 

Occasionally they will suddenly start attacking again, but sometimes will break again afterwards.

 

Modlist is as follows, sorted with LOOT(though I've used this same list in the past with no issues):

 

GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
More Traits.esm=1
Project Nevada - Core.esm=1
More Perks.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
NevadaSkies.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
populatedcasino.esp=1
More Perks Update.esp=1
Alternative Start.esp=1
More Traits Update.esp=1
NevadaSkies - TTW Edition.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1
NevadaSkies - Basic Edition.esp=0

Have tried running through both NVSE and the 4GB aware version to no avail. The issue persists between new characters and reinstalls(with the same mods). Any help would be greatly appreciated.

Edited by LtZKilla
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Sounds indeed as if they are losing track of where you are. Take a look at these mods:

* "Combat Enhancer" by wastedisposal.

* "Enemy AI - Tactics - NPC Healing" by Xodarap777.

 

Also, Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

 

-Dubious-

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