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Posted (edited)

if i remember correctly it was Smoothness, VFX_Smoothness & VFX_Reflectance.

all should be a ShaderParameterType_Scalar

Edited by paulscottttt
Posted

Okay. NP. So, the way I understand it is I just have to add new "VectorParameters" for the "char_vis_mat" shader, call them "VFX_Reflectance" etc., make them "ShaderParameterType_Scalar" and figure out good values? :)

Posted

Hmm, okay. Thanks. I've been fooling with it now, but I cannot for the life of me find a pathfinder helmet with the "VFX_Smoothness" "VFX_Reflectance" vector parameters. And adding them doesn't seem to do anything. Maybe I'm using incorrect values?

Posted (edited)

Thanks again for your help! "Smoothness" definitely made an impact on how clearly the reflections are displayed on the visor. But I still can't get them to show up like in your mod. They are still too dark and lack colour.

 

I got it! The visor colour was too dark. I'm using your setting "0.1" for XYZ. :smile:

 

I also learned that there is zero difference between "Reflectance" "1" and "0.001". May just be a switch, X=1/0 - on/off.

 

There is also a max "Smoothness" value. I guess it's somewhere between "1" and "2". Anything more than "2" doesn't seem to make any difference.

 

Most values range from "0" to "1", such as "Opacity".

Edited by Phnx
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