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Pointers On Replacing Casual & underarmor


paulscottttt

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Okay. NP. So, the way I understand it is I just have to add new "VectorParameters" for the "char_vis_mat" shader, call them "VFX_Reflectance" etc., make them "ShaderParameterType_Scalar" and figure out good values? :)

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Hmm, okay. Thanks. I've been fooling with it now, but I cannot for the life of me find a pathfinder helmet with the "VFX_Smoothness" "VFX_Reflectance" vector parameters. And adding them doesn't seem to do anything. Maybe I'm using incorrect values?

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Thanks again for your help! "Smoothness" definitely made an impact on how clearly the reflections are displayed on the visor. But I still can't get them to show up like in your mod. They are still too dark and lack colour.

 

I got it! The visor colour was too dark. I'm using your setting "0.1" for XYZ. :smile:

 

I also learned that there is zero difference between "Reflectance" "1" and "0.001". May just be a switch, X=1/0 - on/off.

 

There is also a max "Smoothness" value. I guess it's somewhere between "1" and "2". Anything more than "2" doesn't seem to make any difference.

 

Most values range from "0" to "1", such as "Opacity".

Edited by Phnx
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