paulscottttt Posted January 8, 2018 Author Share Posted January 8, 2018 (edited) if i remember correctly it was Smoothness, VFX_Smoothness & VFX_Reflectance.all should be a ShaderParameterType_Scalar Edited January 8, 2018 by paulscottttt Link to comment Share on other sites More sharing options...
Phnx Posted January 8, 2018 Share Posted January 8, 2018 Cool. Do you per chance still have the project? :) Link to comment Share on other sites More sharing options...
paulscottttt Posted January 8, 2018 Author Share Posted January 8, 2018 Cool. Do you per chance still have the project? :smile:did not end up using it like that. i made it so model for 01 would load for all ranks Link to comment Share on other sites More sharing options...
Phnx Posted January 8, 2018 Share Posted January 8, 2018 Okay. NP. So, the way I understand it is I just have to add new "VectorParameters" for the "char_vis_mat" shader, call them "VFX_Reflectance" etc., make them "ShaderParameterType_Scalar" and figure out good values? :) Link to comment Share on other sites More sharing options...
paulscottttt Posted January 9, 2018 Author Share Posted January 9, 2018 should be. Link to comment Share on other sites More sharing options...
Phnx Posted January 9, 2018 Share Posted January 9, 2018 Hmm, okay. Thanks. I've been fooling with it now, but I cannot for the life of me find a pathfinder helmet with the "VFX_Smoothness" "VFX_Reflectance" vector parameters. And adding them doesn't seem to do anything. Maybe I'm using incorrect values? Link to comment Share on other sites More sharing options...
paulscottttt Posted January 9, 2018 Author Share Posted January 9, 2018 if i remember right, smoothness was 100 and reflectance was some thing like 0.001 Link to comment Share on other sites More sharing options...
Phnx Posted January 9, 2018 Share Posted January 9, 2018 (edited) Thanks again for your help! "Smoothness" definitely made an impact on how clearly the reflections are displayed on the visor. But I still can't get them to show up like in your mod. They are still too dark and lack colour. I got it! The visor colour was too dark. I'm using your setting "0.1" for XYZ. :smile: I also learned that there is zero difference between "Reflectance" "1" and "0.001". May just be a switch, X=1/0 - on/off. There is also a max "Smoothness" value. I guess it's somewhere between "1" and "2". Anything more than "2" doesn't seem to make any difference. Most values range from "0" to "1", such as "Opacity". Edited January 9, 2018 by Phnx Link to comment Share on other sites More sharing options...
paulscottttt Posted January 9, 2018 Author Share Posted January 9, 2018 (edited) to be fair thats just random numbers a threw out there. but i had the same numbers for X Y Z & 1 for W Edited January 9, 2018 by paulscottttt Link to comment Share on other sites More sharing options...
Phnx Posted January 9, 2018 Share Posted January 9, 2018 Anyway, your "random numbers" were invaluable for me to learn how to get it right. So, thanks again! :) Link to comment Share on other sites More sharing options...
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