squall1150 Posted March 25, 2012 Share Posted March 25, 2012 Hello, I am making a mod for Skyrim which consists of an Arena (Based on a coliseum located in Tunisia but due to limitations had to be altered.) and in that Arena, a horde mode. (A horde mode is a mode where you take on wave after wave of enemies that progressively get harder.) I will be explaining this mod in more detail when it comes closer to it's finishing date, however, I have taken some screenshots and will post links below to give you a glimpse of what's to come. This mod was created using a Gtx 470 therefore I am not sure if lower end cards would experience FPS drops, if this is the case, be sure to let me know so I can make an attempt at stabilizing the mod for all cards. If you have anything to ask or anything to suggest, send me a Pm or leave me a comment. I am currently experiencing a problem also if anyone would with the knowledge could help me, a summary of the problem would be, much like in vanilla Skyrim, if you go into a cave, kill all the enemies there, leave, and re-enter, the enemies would still be dead, I need help to fix this problem as I want it to reset everytime you enter, any help on this matter would speed up the process and I would be very greatful! Thank you for your time (Screenshot of the coliseum whilst stood at the top)http://img708.imageshack.us/img708/6606/2012032500001.jpg (Screenshot of the coliseum whilst on the ground)http://img714.imageshack.us/img714/6937/2012032500003q.jpg (Screenshot of the coliseum whilst stood at the top facing towards the entrance) http://img853.imageshack.us/img853/8164/2012032500002s.jpg Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 25, 2012 Share Posted March 25, 2012 (edited) Well that's an exceptionally cool looking arena. If those are indeed a bunch of pieces from dwemer ruins, yeah that'll probably be hard on a lot of cards before you even start battles. That many things in a dungeon would usually be separated by roombounds so they all didn't load at the same time. There are probably ways you can mitigate this though. Your issue with wanting new things to fight can be fixed a lot of ways. There is no solution quite as simple as 'be alive every time player enters' but you could work in something close if that's exactly what you want. Exactly what sort of battles are you trying to have? The best solutions would be based on what exactly you're doing. Edited March 25, 2012 by SinderionsBones Link to comment Share on other sites More sharing options...
squall1150 Posted March 25, 2012 Author Share Posted March 25, 2012 The way the player will be fighting is there will be drauger coffins along the inside of the walls this is the wave, first 5 drauger's will open and attack the player from diffrent sides, theres drauger will have ondeath scripts. when you kill one of the 5 draugers the on death script will activate and another lot of drauger will actiavte maybe more than 5.This carry's on the waves will get harder and harder, when you get to a point in the fighting u will have diffrent enemys activate. This will make the player use potion before a fight and right after.the enemys will come at you from a diffrent direction every time adding supries to the fight.and there is still a lot more idea's to come. Link to comment Share on other sites More sharing options...
phenderix Posted March 26, 2012 Share Posted March 26, 2012 This looks awesome, I think this would be a great way to play the game in short bursts to avoid it getting boring. Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted March 26, 2012 Share Posted March 26, 2012 I like the coliseum, but I think the top rim looks too flat. Maybe it's just me. Oh, and you probably won't have to worry about lag too much. I'm sure skyrim does back plane occlusion at the very least. So you probably won't render everything. I'd download fraps though and make sure your fps doesn't drop too significantly when you're in the arena. Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 26, 2012 Share Posted March 26, 2012 It won't be nearly the same stuff, but take a look what I had going near the end of this thread: http://forums.nexusmods.com/index.php?/topic/622160-spawning-mob-on-trigger The guy has it working fine in a mod he has, I'm not sure he's releasing it though since it was mostly for among friends >.< Link to comment Share on other sites More sharing options...
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