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Skyrim Horde Mode - A Mod In Progress


squall1150

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Hello,

I am making a mod for Skyrim which consists of an Arena (Based on a coliseum located in Tunisia but due to

limitations had to be altered.) and in that Arena, a horde mode. (A horde mode is a mode where you take on

wave after wave of enemies that progressively get harder.)

 

I will be explaining this mod in more detail when it comes closer to it's finishing date, however,

I have taken some screenshots and will post links below to give you a glimpse of what's to come.

 

This mod was created using a Gtx 470 therefore I am not sure if lower end cards would experience FPS drops,

if this is the case, be sure to let me know so I can make an attempt at stabilizing the mod for all cards.

 

If you have anything to ask or anything to suggest, send me a Pm or leave me a comment.

 

I am currently experiencing a problem also if anyone would with the knowledge could help

me, a summary of the problem would be, much like in vanilla Skyrim, if you go into a cave,

kill all the enemies there, leave, and re-enter, the enemies would still be dead, I need help

to fix this problem as I want it to reset everytime you enter, any help on this matter would speed

up the process and I would be very greatful!

 

Thank you for your time

 

 

 

 

(Screenshot of the coliseum whilst stood at the top)

http://img708.imageshack.us/img708/6606/2012032500001.jpg

 

 

 

(Screenshot of the coliseum whilst on the ground)

http://img714.imageshack.us/img714/6937/2012032500003q.jpg

 

 

(Screenshot of the coliseum whilst stood at the top facing towards the entrance)

http://img853.imageshack.us/img853/8164/2012032500002s.jpg

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Well that's an exceptionally cool looking arena.

 

If those are indeed a bunch of pieces from dwemer ruins, yeah that'll probably be hard on a lot of cards before you even start battles. That many things in a dungeon would usually be separated by roombounds so they all didn't load at the same time. There are probably ways you can mitigate this though.

 

Your issue with wanting new things to fight can be fixed a lot of ways. There is no solution quite as simple as 'be alive every time player enters' but you could work in something close if that's exactly what you want.

 

Exactly what sort of battles are you trying to have? The best solutions would be based on what exactly you're doing.

Edited by SinderionsBones
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The way the player will be fighting is there will be drauger coffins along the inside of the walls this is the wave, first 5 drauger's will open

and attack the player from diffrent sides, theres drauger will have ondeath scripts.

 

when you kill one of the 5 draugers the on death script will activate and another lot of drauger will actiavte maybe more than 5.

This carry's on the waves will get harder and harder, when you get to a point in the fighting u will have diffrent enemys activate.

 

This will make the player use potion before a fight and right after.

the enemys will come at you from a diffrent direction every time adding supries to the fight.

and there is still a lot more idea's to come.

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I like the coliseum, but I think the top rim looks too flat. Maybe it's just me. Oh, and you probably won't have to worry about lag too much. I'm sure skyrim does back plane occlusion at the very least. So you probably won't render everything. I'd download fraps though and make sure your fps doesn't drop too significantly when you're in the arena.
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It won't be nearly the same stuff, but take a look what I had going near the end of this thread:

 

http://forums.nexusmods.com/index.php?/topic/622160-spawning-mob-on-trigger

 

The guy has it working fine in a mod he has, I'm not sure he's releasing it though since it was mostly for among friends >.<

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