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Making patrol


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for guard, make sure the NPC use class that have guard flag checked

 

for patrol, place the NPC in certain cell. if you want the guard patrol more than 1 area, make sure the NPC is NOT low level processing. low level processing usually will stay in one cell only

 

to make the guard patrol, see vanilla AI package 'AnvilGuardPatrolDayArenaToWestEnd'

there is much example for guard patrol in vanilla. you can copy edit paste to suit your needs, just remember to change the XMarker target

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XMarker need to be persistent and have unique Editor name

in CSE

1. navigate to Object Window -> World Object -> Static -> XMarker

2. click the XMarker

3. drop to Render Window (you must load the cell you wanted first, the initial cell)

4. edit that recently XMarker you drop, give it an unique name so it can be called in AI Package window

 

repeat step 1 - 4 for XMarker in target cell. NOT initial cell

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  • 3 years later...

Another important thing to note when adding markers is that they can be toggled to be hidden from view with the M key. Even if you click and drag a marker to the render window they can remain hidden. So if it looks like nothing changed in the window when you dropped the x marker you may have pressed the M key on accident. That was something that threw me off when I first started.

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