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Help please! Need to know how to import skeletons into Blender and


Guest Messenjah

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Guest Messenjah

So, using the tutorial on Nexus for importing models into Blender from Skyrim nifs, I can get that working but I am having issues deleting the skeleton. For a project I'm working on, I'd like to experiment with some custom animations. The problem is with importing the skeleton mesh and then getting the *kf file into something usable for Skyrim.

 

I noticed that I CAN import the skeleton but it requires that I remove some kind of extra data node related to the skeleton. I don't know if this damages the armature for animations however. Does anyone know what this extra data node does or if it will cause any problems with my animations?

 

Does anyone know how to get *kf files out of Blender and back into Skyrim?

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