blackplasma Posted March 26, 2012 Share Posted March 26, 2012 got a problem with some body meshes.they display perfectly in the geck under the race menuin game the textures are not lined up to the body and there are clothe shadows in odd places. is this a load order problem? where are the textures with dark patches? (to edit/remove)is it another mod overwriting it? Can you specify which body/textures are used by a specific npc or can you just refer the data via a race? thanks Link to comment Share on other sites More sharing options...
GrindedStone Posted March 26, 2012 Share Posted March 26, 2012 The mesh contains the path to the _n an _sk maps. The .esp race data contains the path for the defuse or base texture. This is also true for the hands an face. Link to comment Share on other sites More sharing options...
prensa Posted March 31, 2012 Share Posted March 31, 2012 (edited) blackplasma - Hello! "where are the textures with dark patches? (to edit/remove)" I see this problem a lot over at the Type 3 body mod page. It's often called the "Brown panty" bug. :) It happens when vanilla textures get used on a new body mesh they weren't meant for. Not using archive invalidation is the most common cause, thus your new texture is not showing up in game. This means the game defaults to the vanilla texture on the mesh in use. If the mesh in use is not the vanilla one you'll end up with the "Brown panty" look. Simple fix for that is to either download & activate: ArchiveInvalidation Invalidated http://www.fallout3nexus.com/downloads/file.php?id=944 Or, if you use FOMM click on Toggle Invalidation on the right. For "New" FOMM you have to go to the buttons at the top & select: Tools - Archive Invalidation DON'T USE BOTH METHODS TOGETHER. Note FOMM's version often needs to be toggled off & then back on again when you add in a new mod. Hope this helps! Prensa Edited March 31, 2012 by prensa Link to comment Share on other sites More sharing options...
Recommended Posts