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A random BP_TORSO partition in Blender...


Perked

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Howdy -

 

After redoing the dismember partitions in Blender for the body (BP_TORSO, BP_LEFTLEG, BP_RIGHTARM) and exporting - I have a random fourth dismember partition also called BP_TORSO.

 

Can't for the life of me work out where this partition sneaks in during export, because the mesh most definitely has only three dismember partitions (and yes, assigned correctly) in the vertex groups before I export.

 

Looked across the web and can't find a solution. Anyone with any ideas? Never used to have this issue, driving me insane. I've read through the custom armor tutorial on the nexus wiki to make sure I'm doing it correctly the way I remember how....

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