Deleted7867959User Posted January 9, 2018 Share Posted January 9, 2018 (edited) Hi guys, as the title said, I'm working on a mod (a dungeon ) but the npc I put inside didn't want to stay where I put him: https://www.youtube.com/watch?v=ddlzur-ltd8 [This video is kind of useless now, go to the 3rd post] But the npc itself works correctly, you can see my mod (version 1.1) here : https://rd.nexusmods.com/skyrimspecialedition/mods/14454 What I feel the most strange is if I put him on the dwemer part, he actually spawn, but on the nordic floor, he doesnt. :confused: And yes I pressed the "Save" button just before Edited January 12, 2018 by Klogus2222 Link to comment Share on other sites More sharing options...
Aragorn58 Posted January 12, 2018 Share Posted January 12, 2018 Is the Nordic part navmeshed and finalized, does your NPC have an AI package running on him that prevents them from being in that area. Link to comment Share on other sites More sharing options...
Deleted7867959User Posted January 12, 2018 Author Share Posted January 12, 2018 (edited) Hummm, I know I hit that "Ctrl+E" but I also realise later in my new dungeon ( because I redid it a bit later, due to some error I realise I made ) than not only this boss isn't showing, but even my follower I try to spawn cant come here: https://youtu.be/mcLovRvwBbc [This video is kind of useless now, go to the 8th post] Edited January 13, 2018 by Klogus2222 Link to comment Share on other sites More sharing options...
Aragorn58 Posted January 12, 2018 Share Posted January 12, 2018 I still can't see any navmesh in the dungeon. I believe that is your problem. If there is no navmesh in a cell, NPCS will not spawn. Link to comment Share on other sites More sharing options...
Deleted7867959User Posted January 12, 2018 Author Share Posted January 12, 2018 I press the navmesh button at 2:00, what I did wrong ? Link to comment Share on other sites More sharing options...
Aragorn58 Posted January 13, 2018 Share Posted January 13, 2018 You need to actually create the navmesh in your cells. Not just click on the finalize button. You can use the CKs built in navmesh generation but I have found you get better results doing it by hand. There is information on the CK Wiki and also many YouTube videos on the techniques. It is rather easy to do but can be a bit time consuming and depending on the size of your dungeon can be a bit tedious. Link to comment Share on other sites More sharing options...
Genamine Posted January 13, 2018 Share Posted January 13, 2018 It can be tedious, but doing it by hand ensures the best results Link to comment Share on other sites More sharing options...
Deleted7867959User Posted January 13, 2018 Author Share Posted January 13, 2018 Ok, I think I found how to create navmesh, I generated them due to the lack of time. My follower are able to go through door except the boss room one, maybe not well connected. But, the npcs, in the boss room, have weird ways of walking: https://youtu.be/RziuujC2Fxs Link to comment Share on other sites More sharing options...
Aragorn58 Posted January 13, 2018 Share Posted January 13, 2018 (edited) From what I can see from the video your navmesh is not correct. You should not see any yellow lines at the edges of your triangles in the middle of the room,only at the edges near walls or anywhere you intended the navmesh to end. That indicates where the edges of your triangles are. You have triangles overlapping each other and that is why your npcs are behaving the way they are. If you open any vanilla cell either interior or exterior you will see what I mean. I would be more than happy to help you with this but I don't have access to my computer or the CK at the moment due to work schedule. Edited January 13, 2018 by Aragorn58 Link to comment Share on other sites More sharing options...
Deleted7867959User Posted January 13, 2018 Author Share Posted January 13, 2018 Yeah but anyway, these days I lack time so I can't spend too much time into editing a lot of things... Link to comment Share on other sites More sharing options...
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