r3van Posted March 26, 2012 Share Posted March 26, 2012 I'm currently trying a Papyrus script to see if I can apply the soul trap shader effect on a MiscObject. My source code is below: Scriptname R3VileGemFX extends ObjectReference EffectShader Property EnchPurpleFXShader Auto Event OnLoad() EnchPurpleFXShader.Play(self, -1.0) EndEvent Event OnUnload() EnchPurpleFXShader.Stop(self) EndEvent Though in-game, the shader still does not appear on the object when the mesh is loaded (which is what OnLoad() is supposed to do). Link to comment Share on other sites More sharing options...
andydaring Posted April 22, 2012 Share Posted April 22, 2012 Hey, Did you manage to solve your problem with this? I'm having a similar problem with something, it would be nice to know what you did in the end to get it working. A Link to comment Share on other sites More sharing options...
Recommended Posts