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Help with terminal controlling builder in CK


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Hi there all,

 

I am new to Bethesda modding and am having issues.

 

The issue is with getting the builder in my mod to produce other vanilla ammo from the terminal.

 

I am clearly missing something simple. I had hoped that you put the DLC05nativeworkshopbuilderterminal into the cell and attach to the builder for the player to be able to change the ammo type however I get the text in the attached screenshot.

I would be happy if the builder would produce a set ammo type too as I would change it so that each builder produced a certain ammo type howerver have no idea how that would be possible.

 

Any help on this matter would be greatly appreciated as this working is the main thing... currently to be sorted in my cell/mod.

 

Thanks to Korodic I have managed to get the builder and conveyors to be powered without a generator.

 

Dave

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