raverrn Posted March 26, 2012 Share Posted March 26, 2012 (edited) So after trying again to make my SheggorathSword, I've run into a snag applying Magic Effects on the player. I went back to the drawing board and pulled this almost wholesale from the CK tutorial: Scriptname tutGlovesofBlizzardScript extends ObjectReference {OnEquip adds a spell.} Spell Property Blizzard auto Event OnEquipped(Actor akActor) If (akActor == Game.GetPlayer()) Debug.Notification("Check, it's equipped.") Game.GetPlayer().AddSpell(Blizzard) EndIfEndEvent Event OnUnequipped(Actor akActor) If (akActor == Game.GetPlayer()) Game.GetPlayer().RemoveSpell(Blizzard) EndIfEndEvent The notification fires, but the player doesn't get the spell. I have to admit I have no idea why, Edited March 26, 2012 by raverrn Link to comment Share on other sites More sharing options...
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