Partoutatix Posted January 9, 2018 Share Posted January 9, 2018 (edited) I don't have any issues when I edit the game's xml files with notepad++ line by line and make a mod of it, that's ok for small changes. However for big changes (like crossreferencing and changing loot lists) I need something more efficient yet with my xml processor of choice(baseX) all the files it ouputs end up ignored by the game, even if I didn't make any changes to them. They look identical to the originals when viewed through notepad++ aside from the whitespace between attributes, as the original sometimes has a random amount of whitespace between attributes (for legibility I assume) whereas the baseX processed file only has 1 space, which AFAIK shouldn't influence xml processing behavior. Simply opening up and outputting def_loot_containers.xml through baseX and making a mod of it makes nearly every container empty, as though the file didn't exist/returned nothing. Any suggestions? Edited January 9, 2018 by Partoutatix Link to comment Share on other sites More sharing options...
Partoutatix Posted January 9, 2018 Author Share Posted January 9, 2018 (edited) I believe it's an encoding issue since when I replace the contents of a copy of the uncooked file through notepad++ with the text that baseX put out and make a mod of that it works. Setting baseX's encoding to UTF-8 UTF-16 or UTF-16LE hasn't made any difference towards getting its directly outputted xml files to work with the game however. Edited January 9, 2018 by Partoutatix Link to comment Share on other sites More sharing options...
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