dearrrfish Posted March 26, 2012 Share Posted March 26, 2012 (edited) Hi, folks, I want to do some area magic effect that can attache every target a custom debuff effect as well as cause damage. I can handle the damage part, it is done when I write such "target.DamageAV()" stuff in script.However, How can I deal with debuff magic part? I tried "debuffSpell.Cast(target)" but did not work. Thx for your help! Edited March 26, 2012 by dearrrfish Link to comment Share on other sites More sharing options...
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