fubla Posted January 9, 2018 Share Posted January 9, 2018 (edited) Hi, I'm really new to the modding scene and just started working on a paired animation (killmove) using the Fallout 4 animation kit. The issue I'm having is I have trouble finding any information on how to add a dismemberment into my animation, in this case decapitation using melee a weapon. I tried skimming through the annotations in paired animations in the game but haven't as of yet found any annotations related to dismemberment. I know there is a papyrus function for dismembering characters (link to wiki), but I have no idea as how to make an annotation that would do the same during an animation. Any help would be highly appreciated. - fubla Edited January 10, 2018 by fubla Link to comment Share on other sites More sharing options...
fubla Posted January 11, 2018 Author Share Posted January 11, 2018 It seems by looking at the animation XML's that the names of the annotations in them correspond to papyrus function names. If this is the case, is there a way to pass parameters to the annotations as you can to functions? For example the function Dismember takes as a required parameter the limb to dismember. Does anyone know if there is a way to do this? I also thought as a workaround if it would be possible to use the "Kill" annotation to kill the target character and using a script to call the Dismember function. Thoughts, anyone? Link to comment Share on other sites More sharing options...
werr92 Posted January 13, 2018 Share Posted January 13, 2018 Don't know the full context here, but for the situation I imagine (this anim happens once during some scene), you might go with this. Register your actor for animation event and, when it fires, wait for a specific amount of time , then call kill() and dismember() on the actor. There's even an option to kill it at the moment of dismemberment, if I remember that right. Link to comment Share on other sites More sharing options...
fubla Posted January 13, 2018 Author Share Posted January 13, 2018 Thank you very much for your answer. Will try it out. Link to comment Share on other sites More sharing options...
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