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Triggering dismemberment in animations


fubla

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Hi,

 

I'm really new to the modding scene and just started working on a paired animation (killmove) using the Fallout 4 animation kit. The issue I'm having is I have trouble finding any information on how to add a dismemberment into my animation, in this case decapitation using melee a weapon. I tried skimming through the annotations in paired animations in the game but haven't as of yet found any annotations related to dismemberment. I know there is a papyrus function for dismembering characters (link to wiki), but I have no idea as how to make an annotation that would do the same during an animation.

 

Any help would be highly appreciated.

 

- fubla

Edited by fubla
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It seems by looking at the animation XML's that the names of the annotations in them correspond to papyrus function names. If this is the case, is there a way to pass parameters to the annotations as you can to functions? For example the function Dismember takes as a required parameter the limb to dismember. Does anyone know if there is a way to do this?

I also thought as a workaround if it would be possible to use the "Kill" annotation to kill the target character and using a script to call the Dismember function.

 

Thoughts, anyone?

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Don't know the full context here, but for the situation I imagine (this anim happens once during some scene), you might go with this. Register your actor for animation event and, when it fires, wait for a specific amount of time , then call kill() and dismember() on the actor. There's even an option to kill it at the moment of dismemberment, if I remember that right.
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