Zarezy Posted March 26, 2012 Share Posted March 26, 2012 (edited) I searched first 30 pages of mods and find nothing. Can someone make this mod? Edited March 26, 2012 by Zarezy Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted March 26, 2012 Share Posted March 26, 2012 The function keys F1, F2, and F3 open the stats, inventory, and data screens respectively. So if you leave the data screen on the map, that'll open to it every time. Same for inventory on weapons screen, etc. Link to comment Share on other sites More sharing options...
Zarezy Posted March 26, 2012 Author Share Posted March 26, 2012 The function keys F1, F2, and F3 open the stats, inventory, and data screens respectively. So if you leave the data screen on the map, that'll open to it every time. Same for inventory on weapons screen, etc.Its kinda difficult to play that way after Skyrim. Plus as u said it opens Data not map. It will be cool J for quests. I dont think its hard to make. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted March 26, 2012 Share Posted March 26, 2012 Ah, well, this game isn't Skyrim :no:. Personally I never got used to the Skyrim system. I always hit the wrong buttons to go to menus. Somewhere I'm sure it's possible to get what submenu you're on in the Pipboy, and write a script that will always switch the Data tab to the map whenever you open it. I don't know of anyone that has done it. It would require NVSE and a script or two to check stuff and then set the menu when the Pipboy is opened. Link to comment Share on other sites More sharing options...
Zarezy Posted March 27, 2012 Author Share Posted March 27, 2012 (edited) Ah, well, this game isn't Skyrim :no:. Personally I never got used to the Skyrim system. I always hit the wrong buttons to go to menus.I know that FNV is not Skyrim. Its way better in many ways. I like quests, enemies and style in FNV way more then in Skyrim. Its like Skyrim was made for idiots or something. Cuz all enemies arent talking at all. All quest r go get helmet from cave and learn a new stupid shout that is useless. Theyd rather made Fallout 4. Somewhere I'm sure it's possible to get what submenu you're on in the Pipboy, and write a script that will always switch the Data tab to the map whenever you open it. I don't know of anyone that has done it. It would require NVSE and a script or two to check stuff and then set the menu when the Pipboy is opened.I will try to code it myself. Edited March 27, 2012 by Zarezy Link to comment Share on other sites More sharing options...
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