TWarrior Posted March 26, 2012 Share Posted March 26, 2012 all right, i dont want to sound like a total retard ... so i wanted to make other shoulderpads for my ebony armor by using the daedric ones.i got everything extracted , opened it in nifskope without any problems.i removed the pouldron branch.now i want to remove the armored "skirt" too, but everytime i try to delete the branch it stretches it and looks really weird oOi am not quite sure, which branch is the armored skirt though :/ i tried google and youtube and somehow no one explains the problem or sth similar oO thx for any adviseTW Link to comment Share on other sites More sharing options...
LittleBaron Posted March 26, 2012 Share Posted March 26, 2012 You can click on the skirt part in the model view window and delete the branch from there. Link to comment Share on other sites More sharing options...
TWarrior Posted March 26, 2012 Author Share Posted March 26, 2012 but somehow it selects the whole model and if i delet the branch manually it somehow looks really weird and dtreched oOis there any tutorial online so i dont have to ask you and annoy you? Link to comment Share on other sites More sharing options...
TWarrior Posted March 26, 2012 Author Share Posted March 26, 2012 and another thing it wont delete the pauldorns when i click remove branch but instead just moves them to the knees oO Link to comment Share on other sites More sharing options...
LittleBaron Posted March 26, 2012 Share Posted March 26, 2012 It sounds like you're not deleting the mesh and are instead deleting bones attached to them (or that they are attached to) instead, which would make them behave oddly like you describe. If, when you select the skirt in the model view window, the 'whole thing' gets selected instead, that means the skirt isn't a seperate mesh. In that case, you would need to use a 3D editor like Blender or 3DSmax to delete the skirt. As far as tutorials, several are listed on the Nifskope Niftools page, check some of them out: Nifskope Page Link to comment Share on other sites More sharing options...
Deleted1308005User Posted March 26, 2012 Share Posted March 26, 2012 (edited) HOLD IT RIGHT THERE OP!Instead of ruining your modding experience with far too hard stuff, learn how to do alpha mapping.You can make stuff transparent and edit stuff really much by doing so.For example, omegared has done every of his armor sets by using vanilla armors + armors from other mods and just textured them heavily. Here's really good tutorial for that:http://skyrim.nexusmods.com/downloads/file.php?id=4092 Also, take a look at the omegared's armors.You may learn something.I learned from his armors some stuff which I lacked even after reading that tutorial. PM me if you have any problems. Also, to edit .dds files, you need paint.net/gimp, I prefer paint.net, as its much easier to use, especially for stuff like this.http://www.paint.net/ download it from here, practice a bit, learn how to use the tools. soon you are able to make all armor sets you need by yourself. That's what I did. Edited March 26, 2012 by Guest Link to comment Share on other sites More sharing options...
Jakisthe Posted March 26, 2012 Share Posted March 26, 2012 Least you can use nifskope...whenever I try to do anything, I don't even know where to look, much less how to activate the models for anything. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted March 26, 2012 Share Posted March 26, 2012 Jakisthe, take it easy, it may take couple of weeks to learn how to do basic edits with nifskope.I've been crawling around with nifskope since fallout 3, and now I am starting to feel that I can actually do something.Though, I wasn't really active in studying nifskope/texturing. Just look for simple/really well made tutorials, take a look at the one above I posted.It should be idiot proof. As I (non-native english speaker) managed to figure out what to do. Link to comment Share on other sites More sharing options...
Jakisthe Posted March 26, 2012 Share Posted March 26, 2012 Well, I can model things really well iff they're in 3DxMax, having used it for a very long time now, but getting them to that format is a hassle :confused: That said, thanks for the tutorial! Link to comment Share on other sites More sharing options...
TWarrior Posted March 26, 2012 Author Share Posted March 26, 2012 (edited) HOLD IT RIGHT THERE OP!Instead of ruining your modding experience with far too hard stuff, learn how to do alpha mapping.You can make stuff transparent and edit stuff really much by doing so.For example, omegared has done every of his armor sets by using vanilla armors + armors from other mods and just textured them heavily. Here's really good tutorial for that:http://skyrim.nexusmods.com/downloads/file.php?id=4092 Also, take a look at the omegared's armors.You may learn something.I learned from his armors some stuff which I lacked even after reading that tutorial. PM me if you have any problems. Also, to edit .dds files, you need paint.net/gimp, I prefer paint.net, as its much easier to use, especially for stuff like this.http://www.paint.net/ download it from here, practice a bit, learn how to use the tools. soon you are able to make all armor sets you need by yourself. That's what I did. yeah i wanted to use existing models and combine them just like omegard did.i thought about something like using the ebeony pl8, the imperial helmet, elven shoulder pads and make it all one fitting color and not mixed up. so basically i wanted to do what you described :D and i wasnt sure if that was the right tutorial. and to come back to my problem.. i deleted the bones and not the meshes :Dwatch out guys, you are dealing with a dumbass here XD all right give me 2 days and ill do some lore friendly armors for you :P thx a lot !!!really thank you!!! TW Edited March 26, 2012 by TWarrior Link to comment Share on other sites More sharing options...
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