kane4355 Posted March 26, 2012 Share Posted March 26, 2012 I am at odds with this one and Lately, my lack of expert modding skills have shown (or the creation kit and skyrim capabilities are just this buggy...) But i am getting a weird case of the invisible floor, specifically when using windhelm castle interior statics. Basically, i created using the castle interior statics a 2 level hall. The second level though is not intended to cover the whole area, just like the balconies for the solitude palace interiors, you see the first floor from the second. But when i decide to jump from the second floor to the first - I don't. I walk across like jesus walks across water, except i am walking in the air. Only way for me to get down is to tcl and move about as i please. There seems to be no opening in it either, it just sets an invisible floor that spans across the cell. in Normal situations I would not care, But i have stairs that lead from the first floor to the second and this seems to falter too as I climb the stairs I hit an invisible ceiling. I also cannot go down these stairs because the invisible floor is there. Again tcl and move about as i please is the only answer. I haven't had this issue with other interior statics, then again Solitude interiors are the only other interiors I have used to create 2 floors with a balcony overlooking within a cell. Looking at other Windhelm interiors, it doesn't look like there is a balcony option in any of them so i had to be creative in creating a balcony edge. I lack experience or knowledge in mesh and texture creating so i have been stuck utilizing what i had available in vanilla, with some small alterations in nifscope. So two questions i have:1. Is there a way to stop this from happening?2. Is this just a problem with windhelm interiors that cannot be fixed? Any help is much appreciated! I am also looking for someone good with 3D modeling for some future use in my mod. Link to comment Share on other sites More sharing options...
kane4355 Posted March 27, 2012 Author Share Posted March 27, 2012 Bump! still need help with this. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 27, 2012 Share Posted March 27, 2012 Should be in troubleshooting,...anyway read this - Invisible Barriers Link to comment Share on other sites More sharing options...
kane4355 Posted March 27, 2012 Author Share Posted March 27, 2012 On 3/27/2012 at 2:33 AM, Tamb0 said: Should be in troubleshooting,...anyway read this - Invisible Barriers wow haha that did it. thank you. I went in and found out that a ceiling i was using that i created through nifscope was the suspect. I took the windhelm castle ceiling/floor static and put it in nifscope, deleted the floor mesh to keep the ceiling mesh but apparently it kept collision data. I just went in and deleted the collision data in nifscope and the wireframe collision is not showing up in the CK! once my update is finished i will test it in game. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 27, 2012 Share Posted March 27, 2012 On 3/27/2012 at 2:55 AM, kane4355 said: On 3/27/2012 at 2:33 AM, Tamb0 said: Should be in troubleshooting,...anyway read this - Invisible Barriers wow haha that did it. thank you. I went in and found out that a ceiling i was using that i created through nifscope was the suspect. I took the windhelm castle ceiling/floor static and put it in nifscope, deleted the floor mesh to keep the ceiling mesh but apparently it kept collision data. I just went in and deleted the collision data in nifscope and the wireframe collision is not showing up in the CK! once my update is finished i will test it in game.Glad to hear it. You'll have to do a tutorial on how to remove collision and textures on object.nif files. There's quite a few pieces I would like to use, but can't because of the collision plane. Link to comment Share on other sites More sharing options...
kane4355 Posted March 27, 2012 Author Share Posted March 27, 2012 On 3/27/2012 at 3:24 AM, Tamb0 said: On 3/27/2012 at 2:55 AM, kane4355 said: On 3/27/2012 at 2:33 AM, Tamb0 said: Should be in troubleshooting,...anyway read this - Invisible Barriers wow haha that did it. thank you. I went in and found out that a ceiling i was using that i created through nifscope was the suspect. I took the windhelm castle ceiling/floor static and put it in nifscope, deleted the floor mesh to keep the ceiling mesh but apparently it kept collision data. I just went in and deleted the collision data in nifscope and the wireframe collision is not showing up in the CK! once my update is finished i will test it in game.Glad to hear it. You'll have to do a tutorial on how to remove collision and textures on object.nif files. There's quite a few pieces I would like to use, but can't because of the collision plane. it is actually quite simple and if you are asking me to create a "how-to" on how to remove collision planes its simple! Only problem is it removes the whole collision plane and if someone could show how to remove certain collision planes that would be awesome! I am having an issue now, although it fixed the issue derived from the roof, i also found that the floor i did as well has an invisible collision plane. Now, i cannot just delete the collision plane from the floor because I would fall through! So i am researching now on how to either remove a certain collision plane or to delete the old, create a new one. But here is how to remove collision planes: Items you will need: - Nifscope (latest version)- BSA unpacking software (i used BSAopt)- nif file for the object in question (easiest way to find out what it is, right click on the object in the object window, go to edit. on the window that now pops up, there should be a field labeled "model" and a path name. that will tell you where the nif file is specifically located when you try to navigate to it using a BSA unpacker and BSAopt allows you to unpack specific items.) 1. Open the nif inside nifscope. 2. If you do not already have the block list up on the far left, hit F2. 3. Collapse the line labeled "BSFadeNode" by hitting the arrow next to it. 4. next there should be a line labeled "bhkCollisionObject". this is the line that holds information for the collision geometries.5. you can either select this line, hit CTRL+Del to remove it or right click on it go to Block->Remove.6. Click save as to save your work. Again this will remove the entire collision geometry. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 27, 2012 Share Posted March 27, 2012 OK thanks, I'll give it a try Link to comment Share on other sites More sharing options...
kane4355 Posted March 27, 2012 Author Share Posted March 27, 2012 I think I may have found a way to get collision only on the floor mesh i have but it doesnt seem to really be working. I used the below link to basically delete the existing collision and copy and paste one from another nif. http://www.gameskyrim.com/nifskope-copying-and-pasting-collision-node-how-please-t146176.html it works, referencing the collision adds the collision to the nif and you can see it in the creation kit HOWEVER i am still seeing a collision being added to where the roof used to be. I am using WHIntCastleLRoomFloorMid01.nif and deleting the roof off of it and saving it as another file. I went in and also deleted the collision data from it. Next, i took SMDAFloSol05.nif (in the creation kit, this static does not have a roof collision, that is why i picked it) and copied the collision branch into the nif file i created under nifscope. I referenced it accordingly as stated in the link above. i saved it and put it into the game - but there is still a collision geometry showing up for the ceiling! i don't get it. It exactly matches the information from the solitude mesh but yet the windhelm one is sticking true to wanting a ceiling. Is there something I am doing wrong that has imbedded information that it will always have a ceiling and when a collision is added it automatically includes the ceiling and adds collision for it? Link to comment Share on other sites More sharing options...
Tamb0 Posted March 27, 2012 Share Posted March 27, 2012 Thanks very much, worked a treat. There were still a few places that still needed collision (to stop you walking through walls), but I just added a collision plane in the CK. That's probably the best bet for you as well. While I'm here, I've posted another question regarding Nifscope. You might be able to help me here as well - Another Nifscope question regarding removal of solids/textures I was going to ask you in this post, but didn't want to hijack it :D Link to comment Share on other sites More sharing options...
kane4355 Posted March 28, 2012 Author Share Posted March 28, 2012 On 3/27/2012 at 3:15 PM, Tamb0 said: Thanks very much, worked a treat. There were still a few places that still needed collision (to stop you walking through walls), but I just added a collision plane in the CK. That's probably the best bet for you as well. While I'm here, I've posted another question regarding Nifscope. You might be able to help me here as well - Another Nifscope question regarding removal of solids/textures I was going to ask you in this post, but didn't want to hijack it :D no worries! and thanks for your help! i am always willing to help someone and i also learn along the way. here is a good nifskope tutorial site i use: http://niftools.sourceforge.net/wiki/NifSkope its still pretty outdated but a lot of the concepts are there, such as basic use of nifskope. I am by no means an expert but i taught myself how to use it from simple usuage and reading up on it. Link to comment Share on other sites More sharing options...
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