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Textures disappear/reappear in cave


MrSly

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Good day everyone,

 

I've recently gotten the bug to create a living space for my character, as many others have. I started by watching a few videos about creating areas from scratch. However, I found a cave I wanted to clear out and change for my own purposes. Here's what I've done so far:

 

Duplicated the cave cell

Renamed the cell

Removed all the water from the cave

Removed all the fog/mist/dripping from the cave

Removed most of the items from the cave.

Added the Dragon Bridge to the cave to span a large gap

Added lots of lighting

 

Now the problem.

 

The thing I'm seeing is when I look at it in game the cave textures all seem to end at a certain spot, about halfway through (like clipping, but I can still run into walls and such). Then when I step into the void, the textures appear right around me, but vanish from behind me. Then take a few more steps and more areas come and go, sometimes large areas, sometimes just my immediate area. It also seems to happen with camera angle changes. Sometimes things are there, move camera a little, the world vanishes. It always seems to happen the same way in the same areas. I have pictures if needed.

 

I haven't navmeshed anything yet. Just removed a bunch of stuff and added lighting for the most part. Everything looks just fine in the CK. I'm afraid to continue working on it if it's not going to end up working in game. As usual, I'm guessing it's a pretty simple thing, I just have to figure out what piece I'm missing here.

 

Ideas?

 

Thanks in advance!

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Good day everyone,

 

I've recently gotten the bug to create a living space for my character, as many others have. I started by watching a few videos about creating areas from scratch. However, I found a cave I wanted to clear out and change for my own purposes. Here's what I've done so far:

 

Duplicated the cave cell

Renamed the cell

Removed all the water from the cave

Removed all the fog/mist/dripping from the cave

Removed most of the items from the cave.

Added the Dragon Bridge to the cave to span a large gap

Added lots of lighting

 

Now the problem.

 

The thing I'm seeing is when I look at it in game the cave textures all seem to end at a certain spot, about halfway through (like clipping, but I can still run into walls and such). Then when I step into the void, the textures appear right around me, but vanish from behind me. Then take a few more steps and more areas come and go, sometimes large areas, sometimes just my immediate area. It also seems to happen with camera angle changes. Sometimes things are there, move camera a little, the world vanishes. It always seems to happen the same way in the same areas. I have pictures if needed.

 

I haven't navmeshed anything yet. Just removed a bunch of stuff and added lighting for the most part. Everything looks just fine in the CK. I'm afraid to continue working on it if it's not going to end up working in game. As usual, I'm guessing it's a pretty simple thing, I just have to figure out what piece I'm missing here.

 

Ideas?

 

Thanks in advance!

 

Hey Sly, sent you a PM too :)

 

just so this is available to others too:

check the box for Portals and Rooms under View -> Show/Hide Window

Delete all the portals and rooms that show up

I think the rooms are for sort of designating an area to be somewhere, like "X's bedroom" things like that.

the Portals I think are for controlling which parts of the cell get rendered in game, so your not rendering the entire cell all the time. (I could have this backwards)

*edit* this is not how they work.

 

I have not quite figured either of them out, but I haven't looked to hard either.

sounds exactly like what I saw when I was making my cave, drove me nuts for a little while till I removed all portals...

 

Why do I suddenly have a need for "Testing" ;)

Edited by r1de
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