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House Mods Causing Crashes


ClericMagnus

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I've been doing testing for the last couple days and I can conclude that most house mods are causing major CTDs as of the 1.5 patch. Does anyone know why this would be? It's bumming me out. All my other mods seem to be working just fine but stuff that even SORT OF alters player property is causing weird CTDs.
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I have simular problems. I have several house mods installed though. I may have 70 mods going a few maybe 3 from steam workshop. Certain mods just will not work together from what I can tell. I have to constantly weigh the pros and cons of mods because two mods I really like may not work together. But when I install a new house mod pretty much always ctd when I get near its area. Unless, I take the time to figure out the right load order and disable the conflicting mods.

 

Its a huge hassle anymore. Wish I new what to do to fix it. I do make a bashed patch but the game will still ctd if mods conflict somehow. I only know they must not be compatible because when I disable certain mods the new mod that had been crashing my game will work.

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From what I can gather the mods and 1.5 just don't communicate well, similar to how certain mods don't work well with others. I have them disabled and re-enable them every time I see a new Steam update or patch, but so far they still crash. 3 cheers for the waiting game.
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BUG FIXES

Fixed issue with frequency of first person kill cameras

Underwater effects now display properly

Fixed crash when loading certain plugins

Fixed issue where sun would not appear properly after fast travel

 

Note: As we recently said in the latest Bethesda Podcast, the latest Creation Kit update resolves reported issues with navmeshing. Recently we’ve discovered a change made to 1.5’s executable for support of the navmesh fix caused CTDs for users loading mods. As a result, we’ve removed the executable change in this beta update.

 

If you’re experiencing CTDs as a result of Tuesday’s 1.5 release, we recommend opting into the 1.5.26 Beta Update. And for the navmesh fix, the team is currently investigating the issue.

 

 

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I guess you haven't taken a look at nexus's site about latest patch?..

come back after you tried beta patch.

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