Deleted3486474User Posted March 26, 2012 Share Posted March 26, 2012 (edited) I cant stand the curved nature of the daedric sword but i like the greatsword, ive made a copy of the greatsword and changed its settings to the same as the 1H and when i equip 2 of them ( i dual wield ) everything works fine but the left hand is invisible yet he swings the invisible sword as if its there. Any1 know how to fix this? if it involves using third party software please give me a basic tutorial aswell cause ive never done weapon modding ever or just tell me to find an existing tutorial on the topic cause i cant find one. This is to be made a standalone and i also need to shrink the sword a bit cause the 2H is too big to be a 1H. appreciate any help :) Edited March 26, 2012 by Guest Link to comment Share on other sites More sharing options...
AurelTristen Posted March 26, 2012 Share Posted March 26, 2012 I cant stand the curved nature of the daedric sword but i like the greatsword, ive made a copy of the greatsword and changed its settings to the same as the 1H and when i equip 2 of them ( i dual wield ) everything works fine but the left hand is invisible yet he swings the invisible sword as if its there. Any1 know how to fix this? if it involves using third party software please give me a basic tutorial aswell cause ive never done weapon modding ever or just tell me to find an existing tutorial on the topic cause i cant find one. This is to be made a standalone and i also need to shrink the sword a bit cause the 2H is too big to be a 1H. appreciate any help :) Interestingly, I ran into this issue the other day. One handed sword's models (Nif files) are tied to a root node that makes them attach to the one-handed-sword-bone. Same with two handed weapons. You see, the characters bone system has a bone for each weapon. These bones are animated so that they sit on the hips or back, wherever that type belongs. When you draw a one handed sword, the animation has the character actually pull that bone (and thus that weapon) off of the hip and swing it around. If you simply tell CK to use a one handed weapon as a two, or vice versa, you'll notice that the weapon will not be unsheathed because its Nif file is still tieing it to the bone (or root node) it was originally intended for. In order to do what you want, you'll need a copy of Nifskope. I've never done it before, so I can't write a tutorial for you, nor can I verify the above theory, but it should be as simple as opening the one handed you want to become a two handed, and changing the NiStringExtraData block to read 'WeaponBack' instead of 'WeaponSword.' I think this is what tells the engine what bone the nif should be attached to. If that sounds confusing as s***, you should go to the tutorials thread and muck through some of those tutorials on making custom swords n' stuff to get all the nifskope madness down. Link to comment Share on other sites More sharing options...
Deleted3486474User Posted March 27, 2012 Author Share Posted March 27, 2012 I cant stand the curved nature of the daedric sword but i like the greatsword, ive made a copy of the greatsword and changed its settings to the same as the 1H and when i equip 2 of them ( i dual wield ) everything works fine but the left hand is invisible yet he swings the invisible sword as if its there. Any1 know how to fix this? if it involves using third party software please give me a basic tutorial aswell cause ive never done weapon modding ever or just tell me to find an existing tutorial on the topic cause i cant find one. This is to be made a standalone and i also need to shrink the sword a bit cause the 2H is too big to be a 1H. appreciate any help :) Interestingly, I ran into this issue the other day. One handed sword's models (Nif files) are tied to a root node that makes them attach to the one-handed-sword-bone. Same with two handed weapons. You see, the characters bone system has a bone for each weapon. These bones are animated so that they sit on the hips or back, wherever that type belongs. When you draw a one handed sword, the animation has the character actually pull that bone (and thus that weapon) off of the hip and swing it around. If you simply tell CK to use a one handed weapon as a two, or vice versa, you'll notice that the weapon will not be unsheathed because its Nif file is still tieing it to the bone (or root node) it was originally intended for. In order to do what you want, you'll need a copy of Nifskope. I've never done it before, so I can't write a tutorial for you, nor can I verify the above theory, but it should be as simple as opening the one handed you want to become a two handed, and changing the NiStringExtraData block to read 'WeaponBack' instead of 'WeaponSword.' I think this is what tells the engine what bone the nif should be attached to. If that sounds confusing as s***, you should go to the tutorials thread and muck through some of those tutorials on making custom swords n' stuff to get all the nifskope madness down. sounds good exept the fact that im turning a 2H to a 1H not the other way round like you said but thanks, ill work it out :) Link to comment Share on other sites More sharing options...
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