Bazerk83 Posted March 26, 2012 Share Posted March 26, 2012 So having finally decided to give up on using Fook 2, I'm now in the process of completely wiping and reinstalling a fresh vanilla FO3. The reason being no matter what I've tried I can simply NOT stop FO3 CTDing in the wastelands every 5-10 mins. The most frequent (almost every single time) CTDing happens when approaching the 'junkie *censored*'s house in Springvale and it's even WORSE when entering the Super Duper Mart. So... I'm abandoning FOOK 2 as I'm told that despite how wonderful it is, it's very buggy, clearly not compatibility friendly and deveolpment has clearly been scrapped or is waning. I've stubbornly tried to run it whilst running MMM v6 with different FOIPs and patches to no avail and I know, I probably deserve a cyber slap for trying! Ok, so. My question is as follows. I've been going through my head of things I installed to try and improve FO3 performance and/or reduce crashing etc. I'd like to know from you all your opinions and advice on using the falling and flat out whether they DO Infact help or should be avoided at all costs. Reasons why would be fantastic too. Here they are - Creative Alchemy (I have a soundblaster x-fi fatal1ty card)- FO3 Ram boost- Fallout 3 stutter remover- Fallout 3 3GB Ram enabler- ffdshow- unofficial fallout 3 patch- fose script + extended (I know fose is crucial to mods I'm just wondering about this + extended part?) I think that's of the ones I'm dubious about. Oh and lastly, for anyone who might know. Is it overkill to create a merged patch AND bashed patch using Wrye Flash (Gary Flash)? If so, which is more affective for mod stability a merged patch or bashed patch? Thanks guys. I look forward to your replies! Link to comment Share on other sites More sharing options...
razorpony Posted March 26, 2012 Share Posted March 26, 2012 Others may have had a different experience, but here's a bit of mine: I use Gamebooster to suspend unneeded processes and free up some extra RAM and CPU power for gaming. You can get it here. I also use the unofficial patches. I know some people claim that it's buggy but the last version seems very stable to me. I've had better luck with merged patches than with wrye for Fallout. The bashed patch did not work at all for my load order, the merged patch did. You shouldn't need both. One other thing I haven't seen mentioned much that solved a LOT of random crashing for me was deleting any .net packages you don't need using add/remove programs under windows control panel. I kept .net 1 and 2, deleted 3, 3.5, and 4. Now my Fallout is rock solid stable and I have no crashes in the places I used to. Good luck, RP Link to comment Share on other sites More sharing options...
Bazerk83 Posted March 26, 2012 Author Share Posted March 26, 2012 Ah yes, I do use Game Booster Pro 3.3 and I also use 'Turbo Mode' via Advanced System Care Pro. As for the UFO3P, I'm still on the fence with this but I'm going to try running the game completely Vanilla (with the addition of the above performance tweakers) and gadually one by one install various components. I think the first will be the UFO3P and if I don't experience the same problems I'll keep it. The only problem is once I start testing through mods one by one, UFO3P may start conflicting with those and hence why I klnow it to be causing problems for people. Argh. If I were to uninstall UFO3P after installing mods on top of it, would it completely wipe off the patch without affecting the rest of the installation? (Obviously I'd have to start a new game if I did this) Yeah I think I'll stick with a merged patch. A bashed patch worked WONDERS with my Oblivion installation which is fairly heavily modded and runs absolutely PERFECT but it seems that a merged patch is the common practice for FO3. Ahhhhh, wow. This is an interesting tip! I've only ever read that I should uninstall and then re-install the .net framework package that comes with the game installation and then install 4. I've NEVER seen anyone advise me to do this but it seems to have really helped you so I'll definitely try this! so just .net 1 & 2? Is having these two frameworks going to screw with any other games or my Windows 7 system? One last thing as you've just reminded me. What c++ re-distributables do you have installed? I have 2005 and 2008. Is that ok to have those two and are they the right ones to have? Thank you so very much for your quick and detailed reply I really appreciate it! Link to comment Share on other sites More sharing options...
Bazerk83 Posted March 27, 2012 Author Share Posted March 27, 2012 Ah, slight snag..... I'm running Windows 7. Which won't install .net 1 or 2. Atleast, it's not straightforward. Any tips? What O/S are you running? Link to comment Share on other sites More sharing options...
Bazerk83 Posted March 27, 2012 Author Share Posted March 27, 2012 (edited) ---update---- Ok well I've now uninstalled .net 4 and installed .net 1.1 (couldn't install 1.0) I also tried installing .net 2.0 but Windows 7 insisted I already had it. Weird. Well anyway, so far I have my vanilla install with the following additions DLCS1.7 updateFOMMBOSSFOSEFallout 3 Stutter Remover 4.0.7.Archive Invalidation InvalidatedFO3 RAM BoostG4WL Disabler I have also edited the ini file to allow with the bUseThreadedAI=1 & iNumHWThreads=2 (inserted into bottom of general section). All is running perfectly with no crashes at all. Tested Springvale house, tested approach to and into Super Duper Mart, ran around and killed everyone and left. Not a single problem. Obviously I'm not getting too excited as I've not even started adding mods but atleast at this point I know it's not a problem with the core installation. sidenote: As a mod USER and (currently) not a Mod maker... do I need GECK at all? I'm assuming GEVK will not help with mod running stability, right? To be continued..... Edited March 27, 2012 by Bazerk83 Link to comment Share on other sites More sharing options...
blove Posted March 27, 2012 Share Posted March 27, 2012 There has never been a FOIP patch for MMM 6.x and any version of FOOK2, but there are compatibility patches for MMM 6.x and FOOK2 1.2OB on the fookunity.com website. Link to comment Share on other sites More sharing options...
Bazerk83 Posted March 27, 2012 Author Share Posted March 27, 2012 Yes I've tried those and although there doesn't seem to be any obvious issues with running both mods with FOIPs I'm told that Fook 2 alters many things that cause crashes. On top of this the FOIPs don't resolve the CTDs but it may not be fook 2 related at all ofcourse. Link to comment Share on other sites More sharing options...
Bazerk83 Posted March 27, 2012 Author Share Posted March 27, 2012 Sorry meant compatibility patches not FOIPs Link to comment Share on other sites More sharing options...
razorpony Posted March 28, 2012 Share Posted March 28, 2012 I use Windows XP. It's possible that windows 7 has .net 2.0 built in somehow. Since I don't really have anything that requires a version above 2.0 I used that as a cut-off point. I also have c++ 2005, 2008, and 2010. After many installs and updates I had about 5 or 6 entries for each one so I deleted all but the latest version for 2005, 2008, and 2010. Everything stabilized after that. RP Link to comment Share on other sites More sharing options...
Bazerk83 Posted March 28, 2012 Author Share Posted March 28, 2012 And you don't experience any crashes? Link to comment Share on other sites More sharing options...
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