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Crimes Against Nature Head artifacting/broken rig?


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Hello,

 

I haven't been able to find anything relating to this, but I installed CAN perfectly fine (for the most part) meshes, textures, etc are loading in. The only problem that is stopping me is this weird bug that causes the characters head to get sucked under the map.

 

I have no idea where to begin with fixing something like this.

 

 

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The stretching is from a wrong or missing skeleton file.

Delete any skeleton files from Data\Meshes\Actors\Character\Character Assets\
Specifically skeleton.nif skeleton_faceBones.nif and skeleton_female_faceBones.nif

Also, make sure that 'CaN - Player (Race) - Main.ba2' and 'CaN - Player (Race) - Textures.ba2' for your chosen race are inside your data folder. Some mod managers seem to have problems copying those.

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