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Realistic flails?


phyriel

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Hey guys. Another idea i've been thinking about. Are Skyrim physics system good enough to mod a realistic flail? I know there were some early attempts to do that in oblivion but it was rly alpha project and i guess game engine wasnt rly accurate for huge physics req needed to do that. I know it would be pretty crazy effort to do that due to ways how real flails work, just think about that flail ingame is not a single object and like few animations for it (like few kinds of swing, and kill cams) its like xx elements making flail hard to mod, like chain animations dependant on flail head posiotion etc etc. I dunno for me it feels like nightmare to mod and script but i'd rly love... uhm lets say Witch King badass flail in Skyrim.
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Hey guys. Another idea i've been thinking about. Are Skyrim physics system good enough to mod a realistic flail? I know there were some early attempts to do that in oblivion but it was rly alpha project and i guess game engine wasnt rly accurate for huge physics req needed to do that. I know it would be pretty crazy effort to do that due to ways how real flails work, just think about that flail ingame is not a single object and like few animations for it (like few kinds of swing, and kill cams) its like xx elements making flail hard to mod, like chain animations dependant on flail head posiotion etc etc. I dunno for me it feels like nightmare to mod and script but i'd rly love... uhm lets say Witch King badass flail in Skyrim.

 

There were teased in the Skyrim Gamejam vid. It would need some sort of new script or whatever to be possible.

Bethesda employees managed to get it to work in the vid, and as far as i know, modders haven't.

But that's 2 groups of people possibly working on it, so a little patience and time will tell :)

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