Malanity333 Posted March 27, 2012 Share Posted March 27, 2012 ArbitraryFA – Imperial Soon to come. I am actually in the process of mapping out other factions, beginning with the Imperial Legion. That is the reason the name of the file is "ArbitraryFA - Forsworn" (Arbitrary Faction Additions - Forsworn). Because I intended, or perhaps anticipated, ArbitraryFA - ... to be a theme of a mod series I release. The Forsworn to be honest, aside from being my fav faction, was the faction I wished to play at the time and having no experience with the CK the Forsworn Faction Pack mod was my experiment and orientation to modding. ArbitraryFA - Forsworn was my first mod.I expect future mod releases concerning arbitrary faction additions; most however will likely be much lighter mods, like the Imperial Legion, because they already have a vanilla/initial foundation in the game. The Forsworn did not, and I built it essentially from scratch.--- --- --- The mod will be based around how I play; and have similar adaptations/aspects to and stems from my Forsworn Faction Pack modNexus: http://skyrim.nexusmods.com/downloads/file.php?id=12436 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=15401 Some of the ardent and prevalent mods I will be using in conjunction with my gameplay as an Inperial Soldier include…WARZONES - Civil Unrest by MyGoodEye: http://skyrim.nexusmods.com/downloads/file.php?id=9494 Wars in Skyrim IV by Alexandrox: http://skyrim.nexusmods.com/downloads/file.php?id=6176 Imp's More Complex Needs: http://steamcommunity.com/sharedfiles/filedetails/?id=13056 Frostfall - Hypothermia, Camping, Survival: http://steamcommunity.com/sharedfiles/filedetails/?id=13685 Camping Kit of the Northern Ranger: http://steamcommunity.com/sharedfiles/filedetails/?id=12982 --- --- ---I became bombarded with ideas for this Imperial Legion Pack mod and started it up, can't wait to release a solid core of the mod. --- (1) During the CW Questline the player does not really have a fix/convenient domicile, rather the PC travels between the Hold’s Camps, Forts, Capitals, and HQ. To combat this I will introduce recipes with the concept the PC consolidates or redistributes his/her inventory (pack/backpack). If you have ever been hiking you may have made a few adjustments to belts, harnesses, distribution of weight, etc. and this simple rearrangement may help to lift some burden and give the sense of a lighter load. So for instance:- “[Condensed] Ingots – Basic” recipe may require 13-Iron Ingots, 13-Steel Ingots, and 3-Leather Strips (for the adjustments).Upon activating the misc sack item “[Condensed] Ingots – Basic” from your inventory you will receive 13xIron Ingots and 13xSteel Ingots and the misc item “[Condensed] Ingots – Basic” representing the adjustments to your inventory bag will disappear. So you gain everything you put into the recipe when you use it aside from a few leather strips *BUT* rather than carrying around the weight of those 26 ingots you only have to carry around the misc item “[Condensed] Ingots – Basic” which will weigh next to nothing and you will only need to take the ingots from the consolidated pack when you need them.--- (2) Similar to the “[Condensed]” packs, I will introduce “[Voucher]”s which will be made from a much larger sum of crafting materials (Ingots, Ore, Leather) and weigh 0. You will be able to redeem a “[Voucher]” from an Imperial Quartermaster (Which I plan to station at every Fort as well, just like they are at the camps).--- (3) Craftable “[Kit] Saw” – weigh .3 pounds ea, upon equipping/activating while in an exterior cell the screen will dim and after an in-game hour passes the player receives 7 firewood. The idea is rather than carrying around 7 heavy logs, you only carry a light saw which can be used to gather the logs in the wilderness.--- (4) Craftable Field Kits - One time use (Activate the item from inventory, exit inventory menu, craft away wherever you are; once you exit the crafting menu the [Kit] used is removed like a consumable) So far I have:- "[Kit] Arms Hammer" (Temper Weapons/Grindstone)- "[Kit] Armor Tongs" (Temper Armor/Workbench)- "[Kit] Bellows" (Smelter)--- (5) Craftable cooking fire that burns out after 3 hours, will also try to make something (if not this item) compatable with Hypothermia (Having issues with the fire not changing meshes each hour as I want it to) Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 27, 2012 Share Posted March 27, 2012 Look forward to it! Re (5): Do you have it doing a utility.waitgametime(3)? That one seems to work for that sort of thing. Link to comment Share on other sites More sharing options...
Malanity333 Posted March 27, 2012 Author Share Posted March 27, 2012 I was simply using the "Destruction Data" on the item, havnt spent much focus on that yet as I am jumping around amped up about the mod as a whole haha. But I suspected I would have to end up making a script for the specific item when it came down to it, silly silly Beth. I tell ya what, going from 1 class of Visual Basic I half-assed my way thru over 9 months ago to all the scripts I have researched into, had issue after complication after error after issue with, and completed & implemented into my mod; I tell ya what... I'd ay I am growing a bit-o resentment towards scripts my friend. hahaha. A disdain really.And Sinder. Dude, you have to be the most active individual on Nexus lol Link to comment Share on other sites More sharing options...
Malanity333 Posted March 28, 2012 Author Share Posted March 28, 2012 (edited) x Edited April 5, 2012 by Malanity333 Link to comment Share on other sites More sharing options...
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