jahnarae Posted March 27, 2012 Share Posted March 27, 2012 I have made a small area that starts out flooded, and i used a computer terminal to disable the water. The problem is when the water is disabled, it still acts as if you still go underwater. How do i disable the actual underwater effects? The surface is gone, but my character starts swimming when i go were it used to be. Link to comment Share on other sites More sharing options...
Greslin Posted March 27, 2012 Share Posted March 27, 2012 I have made a small area that starts out flooded, and i used a computer terminal to disable the water. The problem is when the water is disabled, it still acts as if you still go underwater. How do i disable the actual underwater effects? The surface is gone, but my character starts swimming when i go were it used to be.So the terminal drains out the flooded room, then? I haven't tried this before, so I don't know exactly how well it'd work. But instead of disabling the water, have you tried attaching a script to the terminal activator that simply uses setpos to move the placeable water object? Depending on how you have the cell designed, you should be able to lower the water's Z placement and be done with it. You shouldn't get an underwater effect because the water will no longer be there. If you do it incrementally and at a controlled speed, you could even make the water appear to be draining, rather than vanishing all at once. Link to comment Share on other sites More sharing options...
jahnarae Posted March 27, 2012 Author Share Posted March 27, 2012 That's a good idea. I'll look up the scripts for object movement. Now the question is can i do that to world space water, because i have a mini world space that uses parent land data but it floods for some reason. Link to comment Share on other sites More sharing options...
jahnarae Posted March 27, 2012 Author Share Posted March 27, 2012 It didn't work. I added an X Marker to the cell way below the room and made a MoveTo script that should've moved the water. It moved the surface so i couldn't see the water but my character still acted like there was water there. Link to comment Share on other sites More sharing options...
rotarydanimal Posted March 27, 2012 Share Posted March 27, 2012 have you tried placing the water below the room and having it move up when you load the cell! you could then move the water down with the terminal but you might not have the swim affect at all that way though. Link to comment Share on other sites More sharing options...
wcstorm11 Posted March 29, 2012 Share Posted March 29, 2012 I know in the vanilla game you can drain a part of vault 34. To do this, they actually created two identical cells, one with water and one without. So just put the terminal in a separate cell, and replace the door to the flooded part with a door to the clean part. Link to comment Share on other sites More sharing options...
jahnarae Posted March 30, 2012 Author Share Posted March 30, 2012 @rotarydanimal Your idea worked! You were also right about the no swim effect, but i put collision markers around the catwalk so you can't enter the area until the room is drained. P.S. Is there a way to move a world space's water level? I need to drain a world space as well, but i don't know if its water can be affected like placeable water Link to comment Share on other sites More sharing options...
rotarydanimal Posted March 30, 2012 Share Posted March 30, 2012 I have never tried to move a worldspace water level. If I figure out how I will let you know.The only way I can think of at the moment would be what "wcstorm11" suggested and make a duplicate of your mini and lower the water in the new one! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 30, 2012 Share Posted March 30, 2012 Just don't leave your items in the old one... Link to comment Share on other sites More sharing options...
rotarydanimal Posted March 31, 2012 Share Posted March 31, 2012 Just don't leave your items in the old one... ha ha, containers are lots of fun in multiple worldspaces Link to comment Share on other sites More sharing options...
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