sunova Posted March 27, 2012 Share Posted March 27, 2012 How do I remove the sleeping penalties from werewolf's? I am trying to make it so that you can get lover's comfort even when a werewolf, but I cant figure it out... can some one help please? Sorry. Link to comment Share on other sites More sharing options...
sunova Posted March 27, 2012 Author Share Posted March 27, 2012 Sorry for the double post.... but I really cant figure this one out. :/ Link to comment Share on other sites More sharing options...
tunaisafish Posted March 27, 2012 Share Posted March 27, 2012 (edited) In the sleeping quest script from what I recall. Yep. PlayerSleepQuestScript.psc Change... If CHScript.PlayerHasBeastBlood == 1 ; Debug.Trace(Self + "Player is werewolf; no restedness on sleep.") RemoveRested() BeastBloodMessage.Show() ElseIf Game.GetPlayer().HasSpell(pDoomLoverAbility) == 0 To... ; If CHScript.PlayerHasBeastBlood == 1 ; Debug.Trace(Self + "Player is werewolf; no restedness on sleep.") ; RemoveRested() ; BeastBloodMessage.Show() If Game.GetPlayer().HasSpell(pDoomLoverAbility) == 0 Edited March 27, 2012 by tunaisafish Link to comment Share on other sites More sharing options...
sunova Posted March 27, 2012 Author Share Posted March 27, 2012 (edited) Thank you so much. :biggrin: Still learning a bit about the creation kit, not used to much more then making items so... really thank you. Edited March 27, 2012 by sunova Link to comment Share on other sites More sharing options...
tunaisafish Posted March 27, 2012 Share Posted March 27, 2012 yvw, and you're one up on me there. I have the modelling and artistic abilities of a dung beetle :) Link to comment Share on other sites More sharing options...
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