SKKmods Posted January 19, 2018 Share Posted January 19, 2018 (edited) OnLoad and Is3Dloaded are the elegant solution for spawning unloaded then aligning, sometimes simple brute force is OK as well. Run your PlaceAtMe code, open the console and move the object to where you want using modpos, modangle then get their absolute final position with getangle, getpos and transfer to code: ObjectReference WeaponREF = pXmarkerREF.PlaceAtme(pUniqueWeapon, 1, false, false, true) ; disabled WeaponREF.SetPosition(0.0, 0.0, 0.0) ; fill in the absolute XYZ WeaponREF.SetAngle(0.0, 0.0, 0.0) ; fill in the absolute XYZ WeaponREF.Enable() Edited January 19, 2018 by SKK50 Link to comment Share on other sites More sharing options...
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