Kohdi Posted March 28, 2012 Share Posted March 28, 2012 (edited) Hello all, Long story short, I'm working on an update for my Reachwind Eyrie mod, and I would like to include a script that makes my custom NPC equip the armor he has in his inventory (armor, gauntlets, boots), only once, and right when he is first loaded. I don't know what prompted Bethesda to include that weird "outfit" system, but my NPC is meant as a companion, and being able to remove, improve, and replace his armor would be great. As is, he walks around naked until the quest lets you open his inventory manually, which is a drag because he needs to do some heavy fighting before that's possible. If someone could help me with this script, like where I should put it (NPC or quest?), how it should be structured, the necessary properties to make (if any), I would be much obliged. I'm spread a bit thin time-wise at the moment, and I just lack the resources to dig in and work it out myself. All work will be credited, of course. Thanks for any and all replies! Edited March 28, 2012 by Kohdi Link to comment Share on other sites More sharing options...
DangerManzo Posted March 28, 2012 Share Posted March 28, 2012 (edited) There is a premade script you can put on the actor called: defaultEquipItemOnLoad. All you have to do is set the properties to your items, but it looks like it only handles one weapon and one armor piece (and a torch). Edited March 28, 2012 by DangerManzo Link to comment Share on other sites More sharing options...
Kohdi Posted March 28, 2012 Author Share Posted March 28, 2012 (edited) Thank you, I'll look into that script. EDIT - It works perfectly, just needed a bit of customization. Thanks again, I would never have found that myself! Edited March 28, 2012 by Kohdi Link to comment Share on other sites More sharing options...
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