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Periodic CTD, NVAC log included


Munk710

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Hello,

 

I am getting periodic crashes, about every half hour/hour of play or after several area transitions/fast travels. It is playable, but very annoying.

I have T-Shooted to the best of my ability and can't figure it out. I am hoping that something in my load order or the included NVAC log will stand out to someone as a possible cause.

 

LOAD ORDER

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Sortomatic.esm
12 c NVInteriors_Core.esm
13 d Interior Lighting Overhaul - Core.esm
14 e NVInteriors_ComboEdition.esm
15 f Tales from the Burning Sands.esm
16 10 domecity.esm
17 11 The New Bison Steve Hotel.esm
18 12 NVWillow.esp
19 13 Caliber.esm
20 14 CaliberXhonesthearts.esm
21 15 More Perks.esm
22 16 Afterschool Special.esm
23 17 Project Nevada - Core.esm
24 18 Project Nevada - Equipment.esm
25 19 Project Nevada - Rebalance.esp
26 1a Project Nevada - Cyberware.esp
27 1b D.E.I.M.O.S..esm
28 1c SomeguySeries.esm
29 1d Ambient Temperature.esm
30 1e JIP Selective-Fire.esm
31 1f Project Nevada - Extra Options.esm
32 20 oHUD.esm
33 21 Detect Traps.esm
34 22 Advanced Recon Tech.esm
35 23 Interior Lighting Overhaul - L38PS.esm
36 24 Weapons.of.the.New.Millenia.esm
37 25 CaliberXgunrunners.esm
38 26 GRARG.esm
YUP - NPC Fixes (Base Game + All DLC).esp
39 27 Game Tweaks..esp
40 28 Cut Content Merged.esp
41 29 DarNifiedUINV.esp
42 2a FPSWeaponWheel.esp
43 2b JIP Realistic Weapon Overheating.esp
44 2c JIP Companions Command & Control.esp
45 2d JIP Improved Recipe Menu.esp
46 2e Project Nevada - Rebalance Complete.esp
47 2f Yuki Merged Mods.esp
48 30 Project Nevada - All DLC.esp
49 31 Project Nevada - Cyberware Additions.esp
50 32 The Mod Configuration Menu.esp
51 33 The Weapon Mod Menu.esp
Pip-Boy Light - Vanilla.esp
52 34 FlashlightNVSE.esp
53 35 CASM with MCM.esp
54 36 Centered 3rd Person Camera.esp
NVWillow - Project Nevada Rebalance.esp
DeadMoneyFemaleTuxedo.esp
55 37 EVE FNV - ALL DLC.esp
56 38 WeaponModsExpanded.esp
57 39 Gameplay Mods Merged.esp
58 3a WMX-DLCMerged.esp
59 3b vault22FloralOverhaul.esp
60 3c Unofficial Patch Plus.esp
61 3d TrooperOverhaul-Dragbody.esp
62 3e OWB-Path Lights.esp
63 3f Project Nevada - WMX.esp
64 40 YUP-WMX-PN-PNEO Patch.esp
65 41 Alternative Start.esp
66 42 Weapons.of.the.New.Millenia.Store.esp
67 43 Machienzo Merged Mods.esp
68 44 ADAM Complete.esp
69 45 ADAM - MERGE.esp
70 46 NewVegasBounties.esp
71 47 NewVegasBountiesII.esp
72 48 Cut Sewers Restored.esp
73 49 Advanced Recon Merged.esp
74 4a ILO Merged.esp
75 4b 1nivVSLArmors.esp
76 4c DragonskinTacticalOutfit.esp
DTO-ProjectNevada.esp
77 4d 1nivPNSLPatch.esp
YUP-Spice of Life Patch.esp
78 4e Weapons.of.the.New.Millenia.Leveled.Lists.esp
79 4f Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
80 50 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
GRA-WRP-Patch-Two_Unofficial.esp
81 51 WMX-ArenovalisTextures.esp
WMX-EVE-AllDLCMerged.esp
82 52 Project Nevada - EVE All DLC.esp
83 53 christinecos.esp
84 54 Ragdolls.esp
85 55 Unofficial Patch Plus - Project Nevada Patch.esp
86 56 ILO - NVInteriors Project.esp
87 57 Bashed Patch, 0.esp
88 58 Wip Merge Patch.esp

 

 

NVAC LOG

 

15123109 _ NewVegasAntiCrash FalloutNV.exe
15123109 _ 10190000 07050000 nvac.dll
15123109 _ 0FED0000 05010040 nvse_1_4.dll
15123109 _ 77DB0000 0A003FAB ntdll.dll
15123116 ; DEFAULT: Unknown file type on file 0
15123236 ; script 'Expression Error: STACKUNDERFLOW' (1900CC7C).
15123236 ; script 'Expression Error: STACKUNDERFLOW' (1900CC7C).
15123239 ; script 'Expression Error: STACKUNDERFLOW' (1900CC7C).
15123239 ; script 'Expression Error: STACKUNDERFLOW' (1900CC7C).
15123241 ; script 'Expression Err~
TRUNCATE _
15124356 h 00B98982 0FB7013B FalloutNV.exe
15124356 h 00B98AC0 8B490485 FalloutNV.exe
15124356 h 00B98982 0FB7013B FalloutNV.exe
15124356 h 00B98AC0 8B490485 FalloutNV.exe
15124356 h 00B98982 0FB7013B FalloutNV.exe
15124356 h 00B98AC0 8B490485 FalloutNV.exe
15124356 h 00B98982 0FB7013B FalloutNV.exe
15124356 h 00B98AC0 8B490485 FalloutNV.exe
15124356 h 00B98982 0FB7013B FalloutNV.exe
15124356 h 00B98AC0 8B490485 FalloutNV.exe
15124356 h 00B98982 0FB7013B FalloutNV.exe
15124356 h 00B98AC0 8B490485 FalloutNV.exe
15124356 h 00AA9DE4 8B480C89 FalloutNV.exe
15124356 h 00AA9E08 89480C8B FalloutNV.exe
15124356 r 0019FA90 77CA732B
15124356 r 0040B46D 77CA732B FalloutNV.exe
15124356 h 77CA732B F00FC101 KERNEL32.DLL
15124356 ^ 0040B46D 00000001 FalloutNV.exe
15124356 r 0019FA2C 77CA72CB
15124356 r 004019AD 77CA72CB FalloutNV.exe
15124356 h 77CA72CB F00FC101 KERNEL32.DLL
15124356 ^ 004019AD 00000001 FalloutNV.exe
15124356 m 1B57FF60 0055270D
15124356 r 0055270D 00000000 FalloutNV.exe
15124356 n 00000000 00552761
15124356 r 00552761 00000000 FalloutNV.exe

 

 

Thank you.

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Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

Unfortunately the NVAC log doesn't provide any clues. Check other logs such as those from NVSE. Please see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

I'm guessing the plugins in your "load order" without a "mod index" number are deactivated by the "Bash Patch". You should turn on "Auto-ghosting" in Wrye Flash and follow the the wiki "Bashed Patch file with Marked Mergeables" article. Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. Otherwise I am not seeing any problems there.

 

-Dubious-

Edited by dubiousintent
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Thank you for replying.

I just enabled NVSE logging and will edit this post with a log ASAP.

 

As i said, i have done quite a bit of t-shooting. Separating my mod list into two halves, I have been unable to produce a crash with either half in more than two hours of play each (which is possibly diagnostically significant).

 

As far as Auto-ghosting, i left the inactive/merged mods there so that my linked load order gives a better picture of what i have installed and i am nowhere near the mod maximum, so i figured "why not?". I have never seen a missing masters error, but i will ghost them in the future. Best practice is best practice.

 

I have tried most of the basic suggestons in the "CTD without warning..." section. Perhaps i will play with my heaps tomorrow. I am at a loss for now.

 

Dubious, you have said that you use an older rig when you play NV. Do you use an ENB? Is it at all useful when using low quality textures?

 

 

EDIT: On second thought, i don't think anyone would want to pore through the 38,870 lines of the NVSE error log.

Edited by Munk710
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Re: NVSE log. Yeah, they can get kind of long. All you are interested in are the "error" entries. Most of them are "warnings" intended for the mod authors.

 

Re: ENB. Tried it, decided this is a game instead of a movie, and the complications arising from attempts to make it look like one aren't worth the time spent wrestling with it. So the most I do for "prettifying" the game are the 1024x1024 VWD/LOD textures in NMC and Ojo Bueno with FNVLODGen. Good enough for me and my 22 inch monitor. I do use ENBoost however, because with 8GB of RAM ... why not; and it helps with the micro-stutter.

 

Re: Auto-ghosting. Leaving the inactive/merged mods in your load order list for completeness is fine. Just wanted to be sure you knew about "ghosting" and that otherwise they count against the "plugin cap".

 

Re: Splitting your mod list. Yes, it is significant that both halves have no problem. Strongly suggests the issue lies with the last/first plugins in each half. Or that you have too many plugins overall. Remember that the "plugin cap" is just a guideline. The exact mix of mods and art image sizes determine when you hit a system limit. 88 plugins should be well within the capabilities of most systems. More likely it's those two mods.

 

However, the timing (after half an hour of play) is (in my experience) more indicative of exhausting heap memory or overheating. The game heap size defaults are conservative because of constraints for the XBox. Give those a try first.

 

-Dubious-

Edited by dubiousintent
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After installing ENBoost, i am happy to report that i can't seem to cause the game to crash. After 2 hours of play, followed by a stress test of repeated fast travels, the game remains stable.

 

I have the new issues of a .5-1 second lag when opening Pipboy and a fairly frequent stutter, but these are minor inconveniences and I may be able to take care of them by disabling the DisableDriverMemoryManager feature, which i enabled due to my low end, on-board AMD video. I will test that later.

 

If you have thoughts on that, they would be appreciated.

 

Thanks again.

 

Update: Disabling DisableDriverMemoryManager did not fix the Pipboy nor the general stutter. In fact, performance took a hit.

Edited by Munk710
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I'm surprised that ENBoost solved your CTDs, but whatever works.

 

"Stutter" and "microlag" are due to the game/video having to wait on "art assets" being loaded from disk into the video adapter to be rendered. The disk drive is orders of magnitude slower than VRAM. ENBoost uses some of the system memory (typically slower than VRAM) to act as a buffer between the two to speed up the process by caching some of those files prior to retrieval. There is a feature in Windows from version 7 onwards called "Superfetch" which tries to anticipate which files will be needed next and pre-loads them into memory. Some have found that disabling this feature actually speeds up their game performance and reduces stutter and lag. "File search indexing" is another to try disabling as well.

 

Please see the 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed' entry in the 'Solutions to Performance problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

-Dubious-

Edited by dubiousintent
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The extra RAM utilization offered by ENBoost, maybe? Allows my system to handle issues that would have otherwise been too much to reconcile? I know that the DisableDriverMemoryManager function does wonders for me, but even with it turned off i am not seeing the crashes... Gift horse...

 

I had already tried or have now tried all of the solutions listed in the "Lag or micro stutters..." section but for the outdated Radeon Pro app. I will give it a shot after researching it.

 

But the game is playable now and, apparently, quite stable. I was even able to add my texture packs and a few other bells and/or whistles back in without a performance hit. I imagine that that closes this post.

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