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Evil Lair


LordAvernus

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I'd like to see a dark underground evil lair for the thief/vampire/necromancer characters, ala Deepscorn Hollow in Oblivion.

 

Ideas:

 

A dungeon entrance you'll have to get through to earn the house. Occasionally you'll have to deal with adventurers who look to plunder your home through that entrance. Because what evil lair in a video game isn't guarded by traps and monsters?

Vampiric cattle for easy feeding.

Undead and/or daedra guards.

Garden of poisonous plants.

Apparatus for transforming Grand Soul Gems into Black Soul Gems, like you could in Oblivion.

Prison/Torture Chamber.

Edited by LordAvernus
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Ooh that alter on the mountain was awesome in Oblivion. It was so special to have a black soul gem, and then go horde it in your secret lair in the basement of your spooky house in Anvil >:D

 

I second this idea. I don't think I'd do it myself, but it would be cool to have a dungeon tailor made as above, that is, in an unmistakable chain of events, turned over to the player for their own nefarious activity.

 

Have you looked at the dragonborns Antre (search for the word antre... nobody else uses that word...) It has a load of good stuff, including an attached mine that is even more amazing than anything bethesda put in I think. It's worth downloading the mod just to walk around and explore the mine. (no, the video, though kinda long, doesn't even cover the whole place believe it or not)

 

Toss in a few things of your own and you couldn't ask for a better place to be evil. Even better, ask the author for an evil shaded version with your own (small) list of changes if you can't do it yourself (it's reeeeealy not hard to add most of these things)

Edited by SinderionsBones
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