missjennabee Posted March 28, 2012 Share Posted March 28, 2012 SO, I'm having an issue with existing NPCs not properly using new or relocated idle markers, and I'm not entirely sure what the problem might be. When testing it, everything works fine if I'm using a new game save (one where character has just gotten out of helgen) I travel around, every one is in good working order, no problems. When I load an advanced save (after main storyline completion) the NPCs start behaving ... oddly. Sometimes they just stand around, or they'll use idles for a couple mins and then just stop dead. It seems to only happen if I've already discovered the town in question. I checked everything out in the CK and can't find anything obviously wrong, and as I said - new games are totally unaffected. Any idea what might be causing this for non-new games? or how I might fix it? Thanks in advance for any help! Link to comment Share on other sites More sharing options...
Tytanis Posted March 28, 2012 Share Posted March 28, 2012 Try to reset the actor and see if this makes a difference. Go into console and type RecycleActor, save, then re-load. If this does indeed work, it will take a small Papyrus addition which I'll help with. Let me know! Tytanis Link to comment Share on other sites More sharing options...
missjennabee Posted March 28, 2012 Author Share Posted March 28, 2012 I probably should have mentioned that from the start - yes, using recycleactor does work. My worry was just that asking everyone who downloads the mod to do this to every NPC they happen upon might not be well received lol. So would greatly appreciate any help in circumventing that step :) Thank you so much! Link to comment Share on other sites More sharing options...
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