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Making Precuts in Navmesh


TheCoolest7248

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I am currently making a mod that edits Sanctuary, and have redone the navmesh to accommodate the change in landscape, however I am stuck in the fact that settlers ignore the objects I have placed. I have made precuts using create precuts from selection and both the creation kit and the in game pathing will ignore these. Is there something I missed? Any help is welcome and if you need to see it in creation kit to troubleshoot, i have a version of the mod on my mod page labeled Remastered Alpha V.2 here: https://rd.nexusmods.com/fallout4/mods/17561?tab=files

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Have you finalised the navmesh? I spotted a similar issue, but then I decided to remove this type of navmesh for objects that could possibly be kept by the user, such as furniture, cos if the player does not actually scrap the object the precut remains.

 

It is also of benefit by the seems to have the navmesh actually touching the object if you can help it. I can't recall if there was anything else you needed to do.

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I have finalized the navmesh after every edit, and now have run into another problem. I made precuts for a couch that is between the boundaries of 2 cells, however whenever I save after making it or try to finalize navmesh, creation kit crashes. At this point I may have to go into FO4Edit and remove the changes I did to navmesh and start over.

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