daisy8 Posted January 16, 2018 Posted January 16, 2018 Hi everyone I have some conversations between the player and NPCs that have recorded voices for the NPCs. In game when the player selects a response from the four choices there is a pause, as if the player is speaking the response, before the NPC then speaks. Is there a way to get rid of this pause ? Thanks guys !
thousande Posted January 18, 2018 Posted January 18, 2018 Just started playing with this yesterday.If I remember correctly you have to create lip files from voice files I think this is the tutorial: As said, I have not tested it out my self yet
Carreau Posted January 18, 2018 Posted January 18, 2018 (edited) Download unfuzer. Itâs a utility that will convert your sound files to fuz files it also generates lip files to pack into the fuz file. This will eliminate any pausing putside the bounds of your sound file. If you donât have the lip file, the game will display the dialogue subtitle for an egregious amount of time for super slow readers. Edited January 18, 2018 by Carreau
daisy8 Posted January 20, 2018 Author Posted January 20, 2018 Thanks for the replies guys. I worked it out by deleting the 'empty in the response field. Works great now ! Thanks again
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