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Archive invalidation weirdness in VR version


Cobal

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I was trying to figure out how the player pawn is setup for VR. It somehow overrides the normal actors slots and attach nodes.
Anyway, I was replacing files but nothingwas changing ingame. I repacked the Fallout4_VR - Main.ba2 with my changes and that worked. I then checked my ini to see if archiveivalidation was set as expected. It was.
I tried an archiveinvalidation.txt. I tried adding the ba2's to various archive related ini lines, I checked the if all files are in the usual folders where invalidation works (they are), I tried filling out sResourceDataDirsFinal= as we did in FO3.

 

I can't override the VR ba2's with loose files.

Does anyone have a clue how to deal with this?

Edited by Cobal
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