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Nifskope to CK; need help


marthgun

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Hello,

 

I have made a custom building in 3ds max, it is NOT textured, i was just trying to get it over to the CK for testing.

 

I exported the .nif from 3ds to nifskope:

 

http://img163.imageshack.us/img163/8752/pergamonhelp1.png

 

Then I assigned an entry into the ck for this, but when I link to the .nif file, it only brings up an exclamation mark and where it says textures, it shows MarkerError0, so i don't see the mesh inside the preview window.

 

http://img24.imageshack.us/img24/9901/markereror.png

 

 

So the first question is, in 3ds do I need to attach all the seperate pieces of the building into 1 object? There are unattached pieces still.

 

Second, I couldn't figure out the collision because I could only put collision on 1 piece at a time. The mesh should still come up though, right/?

 

Third, is this mesh not showing up because of the lack of textures? Or is there something I need to do in nifskope?

 

Thanks!

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Ok, thank you very much, the first 2 I will take care of.

 

I take it I do need textures for it to properly render in the CK, as well as the game.

 

I imported the .nif from 3ds, then saved it again inside nifskope. that's why the file names are different.

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