1800pizza Posted March 28, 2012 Share Posted March 28, 2012 i am currently trying to make a mod where u get teleported by a magic light thing. i managed to unpack the nif for the magic effect i and use it in place of a doors. in creation kit it seems to work, it looks like a light and is connected to teleport me from place to place but in game there is nothing to activate. im assuming cuz the magic effect has no collison data. i was wondering if anyone had any ideas how to make this work, im thinking it can be done with an area effect script where i get close to the magic it teleports me but i dont know anything about the papyrus scripting. if there is an easier way im open to suggestions. thanks Link to comment Share on other sites More sharing options...
tunaisafish Posted March 29, 2012 Share Posted March 29, 2012 You can spawn a scripted activator from your magic effect with PlaceAtMe().Make it so you can see while you're testing, and later turn it into an invisible ball object. In the activator script you'd have an OnActivate event something like... ScriptName MyTPScript extends ObjectReference ObjectReference Property SomeMarker Auto Event OnActivate(ObjectReference akActionRef) If (Game.GetPlayer() == akActionRef) akActionRef.MoveTo(SomeMarker) Delete() EndIf EndEvent Link to comment Share on other sites More sharing options...
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