SKKmods Posted January 17, 2018 Share Posted January 17, 2018 (edited) Finishing up a scripted new game fast start (MQ101 mirror looks menu > special menu > Vault 111 exterior MQ102) and left with one really odd issue: The player can't sprint or run ... unless sneaking when run speed is normal, or weapon drawn where run and sprint are normal. Same in 1st and 3rd person. Suspect A would be inputlayer related, but console DumpInputEnableLayers shows nothing active. Suspect B is that I have missed a setting in my script, but the shocking spray of Bethesda vanilla script fragments over objects makes walking that cat back quite challenging. Are these symptoms a known failure mode ? Edited January 18, 2018 by SKK50 Link to comment Share on other sites More sharing options...
SKKmods Posted January 18, 2018 Author Share Posted January 18, 2018 After a marathon (geddit?) debug trace session, the missing config for sprint animations was: pPlayerRef.ChangeAnimArchetype(pAnimArchetypePlayer) Link to comment Share on other sites More sharing options...
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