marthgun Posted March 29, 2012 Share Posted March 29, 2012 So, I have a .3ds file of a sword that had been meshed and textured. I imported it into nifskope, so that i could save it as a .nif file. I removed all the textures from it. It is much like the aakvari katana, so i thought to follow along here : so that i could keep the skeleton and animations and what not. as soon as I try to save it anywhere it says: http://img715.imageshack.us/img715/8949/wrongblock.png so ok whateva, i then go to 3ds and import, it says http://img214.imageshack.us/img214/9295/3dstroll.png and doesn't import. If i just open the .3ds file in 3ds max, it won't show any textures and the sword is completely whited. When i try to apply the skin wrap modifier, it says there is no data from the aakvari sword, even though i can see the textures on the aakvari sword, i know it was imported in. So i can only assume there is something wrong with the original woodsword file. Without the skin data I can't make it work in nifskope, apparently i need it, and then i can revert back the original textures. Link to comment Share on other sites More sharing options...
MidnightStorm22 Posted March 29, 2012 Share Posted March 29, 2012 (edited) Hey can you give me the texture file? Edited March 29, 2012 by MidnightStorm22 Link to comment Share on other sites More sharing options...
Recommended Posts