Deleted2628341User Posted March 29, 2012 Share Posted March 29, 2012 I'm working on my first Skyrim mod, I've created a new item (a spell to be more specific) and I've tested it extensively to make sure it works the way I want it to. The next step was to create a merchant to sell the spell, as the spell is EXTREMELY useful and I want it to be obtained in a specific way. I've actually run into several problems with the merchant, including getting him to stay where I want him, getting the dialogue option to purchase from him, making him appear more like an apparition (like the ghost of Savos Aren or any of the spectral creatures) and getting the item to show up in the merchant's list of things to sell. So far, I've fixed the location and the dialogue issue. I have an idea on how I might get the ghost effect I'm looking for, so the important thing at this very moment is getting the spell to show up in the list. This is how I have things set up so far: I followed the tutorial on creation.net for how to create a merchant, so I have the container, the factions set up properly, the sell radius to self, and the formlist which I created specifically for this merchant. Everything is pointing to the right place so far as I can tell but the spell tome simply isn't showing up in his vendor list. Any suggestions would be greatly appreciated. I can try to elaborate more or provide screenshots if requested, not really sure how to describe the problem. Oh, the spell is a Master Alteration spell, not sure if that affects whether or not the PC can buy it if they aren't at a high enough level... Link to comment Share on other sites More sharing options...
Deleted2628341User Posted March 30, 2012 Author Share Posted March 30, 2012 Okay it seems I've taken a step backwards now... actually I took a step forward and another step backward so essentially I'm in the same spot I was before. Here's what's changed: My merchant now appears ghost-like in game. Basically I duplicated the SavosArenGhost NPC, changed the ID and renamed him, then set everything else the way I had before, the correct factions are in place, the container is in the same cell as the merchant, the formlist is set up correctly and I even double-checked the faction settings to make sure they were right. Before I made this particular change, the new NPC could be interacted with and would bring up the merchant window, although it was empty. After this change, however, the NPC simply greets the player when they get close but now he can't be interacted with at all (it brings up the talk option but it does nothing). So now his appearance is correct but something isn't working with the dialogue. I've tried a couple different voice-types but that hasn't done anything. There doesn't seem to be anything in the ghost scripts that could be interfering with anything but I wasn't good with scripts in Fallout and the new scripting system in Skyrim really confuses me. As much as I want this to work, I'm ready to give up on the merchant part of my mod. I really need some help with this. Thanks... Link to comment Share on other sites More sharing options...
MoonSweets Posted April 14, 2012 Share Posted April 14, 2012 I would tend to think there must still be scripts that are attached to your NPC, it's impossible to interact with the ghosts of Labyrinthian after all. See if there are any script and remove them all if yes. Regarding your spell, if it's a master spell it probably won't be accessible before the player has an appropriate level. To create the spell book, you shouldn't have troubles if you just edit an alteration spell tome with a different ID and check your spell in the Teach spell box. If you want only your merchant to sell the book you'll surely need to change the Keywords so the book doesn't automatically appear in vendors list I guess. Link to comment Share on other sites More sharing options...
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