thousande Posted January 18, 2018 Share Posted January 18, 2018 Hi! I am trying to move an object (horizontally) I have set up 1 XMarker and a MoveableStatic reference to be moved In my script attached to the MoveableStatic reference I execute the Self.TranslateToRef(m1, 500.0, 0.0) in the OnCellLoad event Event OnCellLoad()Self.TranslateToRef(Fleet, fFleetSpeed, 0.0)EndEvent What is happening is that the reference moves to the XMarker, but not animating. I expected it to kind of tick/animate towards the markerI have seen others do something similar for Skyrim, but for some reason this does not work in my case I am using Creation Kit 1.10.15.0 and the game is Fallout 4 Am I misunderstanding something or does this not work in Fallout 4? Thank you in advance! Link to comment Share on other sites More sharing options...
Evangela Posted January 19, 2018 Share Posted January 19, 2018 (edited) Assuming, your talking about rotating it while translating to the object..Additional wizardry is required. Something like this: https://www.creationkit.com/index.php?title=Spatial_functions_and_snippets I have no foggy idea how to apply that to translatetoref. When Einstein and Newton needs to get involved with my mods, I back away. Too much for my brain. Edited January 19, 2018 by Rasikko Link to comment Share on other sites More sharing options...
shavkacagarikia Posted January 19, 2018 Share Posted January 19, 2018 Lower down the afSpeed parameter value to around 100 and try that way Link to comment Share on other sites More sharing options...
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