HermaeusPriest Posted January 19, 2018 Share Posted January 19, 2018 (edited) If the mesh doesn't have alpha channel in it's texture by default (nord plate armor for example), it will not see alpha even if you add it. It's clearly somewhere in the mesh properties, cause when I apply the same texture to the other mesh - alpha is working. I wonder if I could change it in NifScope Edited January 19, 2018 by HermaeusPriest Link to comment Share on other sites More sharing options...
FrankFamily Posted January 19, 2018 Share Posted January 19, 2018 (edited) Yes, you need to add a NiAlphaProperty to the NitriShape of the mesh in question, it should be by the side of the Bslightingshaderproperty on a mesh with transperency, you can copy it or a add a new one (right-click NitriShape – Node>Attach Property>NiAlphaProperty) Edited January 19, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
HermaeusPriest Posted January 19, 2018 Author Share Posted January 19, 2018 Yay, that worked! Thanx!Maybe you can also help me with combined armor? I copy/paste the "branch", and it looks good in NifScope, but CK and the game sees only the original assets. Link to comment Share on other sites More sharing options...
FrankFamily Posted January 19, 2018 Share Posted January 19, 2018 Asuming the ck is properly pointing to the new asset in the armor addon form, double check that there is a bslightingshaderproperty and it's good and could also be a wrong body partition assigned, that's within the bsdismember node, compare it with an equivalent mesh. Those are the two reasons I can think of for a part of a mesh being invisible. Link to comment Share on other sites More sharing options...
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