ThatGuyYeah Posted January 20, 2018 Share Posted January 20, 2018 (edited) Hello, I have been tinkering with Fallout 4 CK (while taking a break from Skyrim modding here and there) and wanted to understand some mechanics of Fallout 4 mod, in particular weapon modding. There are some fixes and tweaks I have been adding for my game and one thing I wanted to understand is how to implement Weapon Skill perks (Rifleman/Commando/Gunslinger) into a weapon mod. In particular, say you have two different weapon grips, one that is geared for a gun and one geared for a rifle, how do you make sure the right perk (Rifleman/Commando/Gunslinger/whatever) is implemented into the right stock/weapon mod. Thanks for your time. Edited January 20, 2018 by ThatGuyYeah Link to comment Share on other sites More sharing options...
JonathanOstrus Posted January 20, 2018 Share Posted January 20, 2018 (edited) You would need to have your weapon mod (usually grip I think) add the appropriate keyword to match the perk you want to activate. The Gunslinger perk looks for the keyword WeaponTypePistol where Rifleman looks for WeaponTypeRifle. If you need specific examples look at: mod_PipeRevolver_Grip_Better2 "Sharpshooter's Grip"mod_PipeRevolver_Grip_StockFull "Standard Stock" Edited January 20, 2018 by BigAndFlabby Link to comment Share on other sites More sharing options...
ThatGuyYeah Posted January 20, 2018 Author Share Posted January 20, 2018 Okay, that makes a lot more sense. Thanks. Now (to pick your brain a little bit more), is there a list of what these keywords associated with these perks? That way I don't keep making posts like this all the time. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted January 20, 2018 Share Posted January 20, 2018 I don't think there's a compiled list, but finding which keyword to use is pretty simple. Just open up the perk in CK and look at the conditions. For Gunslinger you'll see a perk condition that says HasKeyword WeaponTypePistol == 1. Rifleman will be similar for WeaponTypeRifle. And Commando with WeaponTypeHeavy I think. Perks that effect auto fire weapons and silenced weapons will be the same using keywords added by mods for the appropriate perk type. It'll take some logic to figure out which keywords specifically but it should be pretty simple with common sense. Link to comment Share on other sites More sharing options...
DeathMotif Posted January 21, 2018 Share Posted January 21, 2018 You can find the keywords you need by scrolling through the perks in the CK and seeing what keywords they apply/require. It’s fairly basic. Link to comment Share on other sites More sharing options...
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