Jump to content

Having trouble figuring out which Archive.exe to use


HighMonarch777

Recommended Posts

Hi, I'm trying to create a xbox version of my mod that adds NPCs. I would normally pack the facegen data using the creation kit, but the archiver keeps crashing. I'm trying to use the Archive.exe tool to pack it instead, but I have discovered that I accidently deleted it along with the Oldrim Archive.exe.

 

I managed to retrieve both of them from the recycling bin, but I don't know which one of them is for SE. I foolishly put them in the wrong folder without clicking to restore them in their original locations, because I was distracted by a family member. They appear to look exactly the same, except for the storage amount. One of them is 408KB while the other is 268KB. Can anyone please check which of these Archive.exes belongs to SE and Oldrim?

 

I also want to know why is there an option that says "Xbox 360 Archive" and what is "Xmem Codec"?

 

Do I need to check them both off in order for the facegen data to work on Xbox One or I do I need to do something else?

 

I have read from this forum https://bethesda.net/community/topic/65109/archive-tool-in-creation-kit-not-working/2 it says to check the Xbox option, but I have also read this reddit post: https://www.reddit.com/r/skyrimmods/comments/61fvjp/can_i_use_archiveexe_to_create_a_bsa_for_xbox_one/ and it says not to check the Xbox option and that the textures (Face Tint files in my case) need to be converted to the Xbox format, but the thread doesn't go into any detail on how to convert the textures and what format they need to be in.

 

I'm very confused on what I'm supposed to be doing.

 

Any help would be greatly appreciated.

 

Thank you in advance.

Edited by HighMonarch777
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...